Spells: Taught by Ragnarok – 1 shown
Hidden esper spells can first be taught by hidden espers in the World of Balance; World of Ruin spells are taught by espers obtained via World of Ruin quests; advanced spells are taught by espers obtained from difficult quests; ultimate spells are taught by the most well-hidden and powerful espers
Name
Type MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes Taught By
(Attack)Ultima Attack 80 Damages multiple enemies All Foes 150 100% Runic - - - Ragnarok ×1, Paladin Shld ×1
Treasures: Ragnarok – 1 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Ragnarok or
Ragnarok
Talk to the old man (Locke must be in the party to unlock the door) Choose stone: Ragnarok
Choose sword: Ragnarok
Monsters: Vulnerable to Metamorph – 272 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Scrapper 1,759 68 34 797 2,000 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Poison Knife Battle ×1.5 37 19 10 10 210 315 125 102% 120 145 86% 0 100 Thief Glove (1/8) Air Lancet (1/8) Critical Hits if Imp, Human Haste
Prevent: Petrify, Wound, Condemned, Berserk, Muddled
PowerDemon 2,058 360 29 485 385 25.0% Remedy (100%) Absorb HP: Poison
Weak pt: Fire, Pearl
Daze Dance Battle (HP drain) 40 20 10 13 172 172 145 86% 0 140 90% 0 100 Potion (7/8), Diamond Vest (1/8) Amulet (7/8), Revivify (1/8) Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
Orog 1,584 250 30 510 716 25.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) Absorb HP: Poison
Weak pt: Fire, Pearl
Zombite Zombie 35 19 10 45 392 - 105 117% 0 140 90% 0 100 Amulet (1/8) Amulet (7/8), Revivify (1/8) Human, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Latimeria 1,700 100 27 612 971 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) Weak pt: Thunder Wind-up Battle ×1.5 35 19 9 15 159 239 125 102% 0 140 90% 0 100 Gaia Gear (7/8) Antidote (1/8) - Prevent: Dark, Poison, Imp, Wound, Berserk, Psyche
Intangir 32,000 16,000 26 - - 12.5% Tonic (3/4), Megalixir (1/4) Absorb HP: Fire, Ice, Thunder, Water, Wind, Earth, Pearl, Poison Sleep Clear 50 40 10 25 197 - 150 82% 50 150 82% 0 100 Magicite (1/8) Antidote (1/8) Critical Hits if Imp, Wound at 0 MP Clear, Float, Haste, Shell, Safe
Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche
Coelecite 480 15 20 290 270 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Fire
Weak pt: Ice
HypnoSting Psyche 35 16 10 20 103 - 120 105% 0 130 98% 0 100 Potion (7/8), Antidote (1/8) Antidote (1/8) - Prevent: Dark, Imp, Mute, Berserk, Muddled, Psyche
Sand Ray 67 10 6 41 54 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Ice, Water Tail Battle ×1.5 30 16 10 20 11 17 110 113% 0 145 86% 0 100 Antidote (100%) Antidote (1/8) - -
Harvester 428 85 16 291 314 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Poison Sickle Battle ×1.5 50 16 10 13 53 80 105 117% 0 150 82% 0 100 Goggles (7/8), DragoonBoots (1/8) Barrier Ring (1/8) Human Float, Haste
Prevent: Imp, Slow, Stop
SrBehemoth 19,000 9,999 49 - - 12.5% Cursed Ring (2/4), Thornlet (1/4), Relic Ring (1/4) Absorb HP: Poison
Weak pt: Fire, Pearl
Hypno Gas Psyche 39 40 10 27 731 - 105 117% 0 150 82% 0 100 - BehemothSuit (100%) Can't Control, Undead Prevent: Poison, Imp, Petrify, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop, Image
ProtoArmor 670 125 19 499 296 12.5% Crystal (1/4), Crystal Shld (1/4), Crystal Helm (1/4), Crystal Mail (1/4) Weak pt: Thunder Program 35 Battle ×1.5 30 17 7 12 72 108 230 20% 0 110 113% 0 100 Potion (7/8), Mithril Mail (1/8) Bio Blaster (1/8) - Prevent: Zombie, Poison, Imp, Petrify, Seizure
Gold Drgn 32,400 4,000 62 - - 12.5% Crystal (1/4), Crystal Shld (1/4), Crystal Helm (1/4), Crystal Mail (1/4) Absorb HP: Thunder
Weak pt: Water
- - 75 40 10 13 779 - 110 113% 0 150 82% 0 100 - Crystal Orb (100%) Can't Control, Wound at 0 MP Prevent: Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Seizure, Psyche, Slow, Stop
Red Fang 325 20 14 135 185 99.6% Dried Meat (100%) - Rabies Poison 30 16 10 13 41 - 95 125% 0 150 82% 0 100 Tonic (100%) Dried Meat (1/8) - -
WeedFeeder 480 20 17 278 234 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Fire, Wind Flap Berserk 30 16 10 13 60 - 115 109% 0 150 82% 0 100 Antidote (7/8) Echo Screen (1/8) Can't Suplex Float
Prevent: Dark, Imp, Mute, Psyche
Osprey 850 100 26 249 596 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) Weak pt: Ice Beak Petrify 25 17 10 12 133 - 105 117% 0 120 105% 0 100 - Echo Screen (1/8) Can't Suplex Float
Prevent: Imp, Petrify, Condemned, Near Fatal, Mute, Psyche
Brachosaur 46,050 51,420 77 14,396 - 50.0% Dried Meat (100%) Weak pt: Ice Swing Battle ×6 95 40 25 55 3,006 18,036 190 51% 70 145 86% 50 100 Ribbon (1/8) Economizer (1/8) - Prevent: Dark, Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Image
Nautiloid 236 100 11 216 173 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Water
Weak pt: Fire, Thunder
Ink Dark 35 16 10 18 30 - 100 121% 0 150 82% 0 100 Tonic (7/8), Potion (1/8) Eyedrop (1/8) - Safe
Prevent: Imp
Anguiform 315 150 13 96 358 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) Absorb HP: Water
Weak pt: Thunder
Garrote Battle ×5 25 16 6 14 37 185 80 137% 0 150 82% 0 100 Potion (1/8) Fenix Down (1/8) - Dark
Prevent: Imp
Zombone 1,991 160 21 1,072 309 25.0% Remedy (100%) Absorb HP: Poison
Weak pt: Fire, Pearl
Bone Zombie 40 19 10 29 142 - 150 82% 0 100 121% 0 100 Potion (7/8), Fenix Down (1/8) Fenix Down (1/8) Can't Suplex, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Vulture 412 60 15 160 485 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) Weak pt: Wind Blinder Dark 30 16 10 13 47 - 100 121% 0 155 78% 0 100 Fenix Down (7/8), Potion (1/8) Fenix Down (1/8) Can't Suplex Float
Prevent: Imp
Abolisher 860 82 24 485 525 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) - Down Dust Poison 35 17 10 16 130 - 125 102% 0 150 82% 0 100 Antidote (7/8) Fenix Down (1/8) - Prevent: Imp, Petrify, Mute, Psyche
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