Spells: Taught by Ragnarok – 1 shown
Hidden esper spells can first be taught by hidden espers in the World of Balance; World of Ruin spells are taught by espers obtained via World of Ruin quests; advanced spells are taught by espers obtained from difficult quests; ultimate spells are taught by the most well-hidden and powerful espers
Name
Type MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes Taught By
(Attack)Ultima Attack 80 Damages multiple enemies All Foes 150 100% Runic - - - Ragnarok ×1, Paladin Shld ×1
Treasures: Ragnarok – 1 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Ragnarok or
Ragnarok
Talk to the old man (Locke must be in the party to unlock the door) Choose stone: Ragnarok
Choose sword: Ragnarok
Monsters: Vulnerable to Metamorph – 272 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Spectre 235 120 13 220 138 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Poison
Weak pt: Fire, Pearl
Rod Battle ×1.5 35 16 8 1 21 32 0 199% 0 160 74% 0 100 Tonic (7/8), Ice Rod (1/8) Tonic (1/8) Can't Suplex, Human, Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Grenade 3,000 500 17 190 500 12.5% Tonic (3/4), Flame Shld (1/4) Absorb HP: Fire
Weak pt: Ice, Water
Mezmerize Berserk 30 21 10 13 60 - 0 199% 0 150 82% 0 100 Fire Skean (1/8) - Can't Suplex Float
Prevent: Imp, Petrify
Gigantos 6,000 1,120 25 7,550 - 12.5% Tonic (3/4), Ogre Nix (1/4) Weak pt: Poison Throat Jab Battle ×5 50 27 10 20 160 800 1 198% 0 1 198% 0 100 X-Potion (7/8), Elixir (1/8) Hardened (100%) Human Safe
Prevent: Muddled, Psyche
Peepers 1 19 23 2 - 99.6% Dried Meat (100%) Weak pt: Ice, Water Tail Battle ×1.5 35 16 10 7 85 128 5 195% 0 5 195% 0 100 Elixir (1/8) - Can't Suplex Seizure
Prevent: Poison
EarthGuard 1 18 23 1 - 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Water PoisonTail Poison 45 16 10 6 82 - 5 195% 0 5 195% 0 100 Megalixir (1/8) - - Seizure, Safe
Prevent: Dark, Imp, Petrify, Condemned, Psyche
Scorpion 290 19 26 199 336 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) - Doom Sting Condemned 20 16 9 10 123 - 5 195% 0 215 31% 0 100 Tonic (100%) Tonic (1/8) - Prevent: Dark, Imp, Petrify, Near Fatal, Mute, Berserk, Muddled, Psyche
Steroidite 25,000 350 54 4,200 100 12.5% Tonic (3/4), Ogre Nix (1/4) Weak pt: Pearl Rush Battle ×3 45 40 15 13 591 1,773 5 195% 0 70 145% 0 100 Thunder Shld (1/8) - Critical Hits if Imp Prevent: Dark, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Psyche
Chaos Drgn 9,013 1,300 44 4,881 1,000 25.0% Dried Meat (100%) Absorb HP: Fire
Weak pt: Ice
Cinderizer Wound 30 33 10 13 393 - 5 195% 0 85 133% 0 100 Fenix Down (1/8) Fenix Down (1/8) Critical Hits if Imp Prevent: Petrify, Wound, Condemned, Near Fatal, Muddled, Psyche
Samurai 3,000 500 40 1,545 791 12.5% Tonic (3/4), Genji Glove (1/4) Weak pt: Poison Fatal Wound 20 21 10 13 325 - 10 191% 0 20 184% 0 100 - - Critical Hits if Imp, Human Prevent: Zombie, Imp, Petrify, Wound, Condemned, Mute, Berserk, Muddled, Image
Stray Cat 156 30 10 42 90 12.5% Tonic (3/4), Tintinabar (1/4) - Catscratch Battle ×4 30 16 10 9 19 76 10 191% 0 135 94% 0 100 Potion (1/8) Tonic (1/8) - -
Flan 255 110 19 160 120 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) No Effect: Water, Wind, Earth, Pearl, Poison
Weak pt: Fire
Slip Gunk Seizure 30 16 10 13 74 - 13 189% 0 100 121% 0 100 Tonic (7/8), Magicite (1/8) - - Prevent: Dark, Poison, Imp, Petrify
Mag Roader 250 100 18 198 300 25.0% MithrilBlade (1/4), Mithril Helm (1/4), Mithril Mail (1/4), Heavy Shld (1/4) Weak pt: Ice Rush Battle ×1.5 25 16 1 10 60 90 20 184% 0 140 90% 0 100 Shuriken (7/8), Bolt Edge (1/8) Fire Skean (1/8) - Haste
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Berserk, Psyche
Balloon 555 80 22 369 300 12.5% Tonic (3/4), Flame Shld (1/4) Absorb HP: Fire
Weak pt: Ice, Water
Flare Up Battle ×1.5 25 17 10 11 92 138 20 184% 0 130 98% 0 100 Fenix Down (1/8) - Can't Suplex Float
Prevent: Imp, Psyche
IronHitman 2,000 800 52 2,000 700 25.0% MithrilBlade (1/4), Mithril Helm (1/4), Mithril Mail (1/4), Heavy Shld (1/4) Weak pt: Thunder, Water Destroy Battle ×2 31 19 25 13 548 1,096 20 184% 0 165 70% 0 100 AutoCrossbow (1/8) - - Prevent: Zombie, Poison, Imp, Petrify, Seizure
Mag Roader 420 100 19 232 277 12.5% MithrilBlade (1/4), Mithril Helm (1/4), Mithril Mail (1/4), Heavy Shld (1/4) Absorb HP: Ice
Weak pt: Fire
Wheel Battle ×1.5 30 16 1 12 72 108 25 180% 0 140 90% 0 100 Shuriken (7/8), Bolt Edge (1/8) Water Edge (1/8) - Safe
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Muddled, Psyche
M-TekArmor 210 250 8 - - 25.0% MithrilBlade (1/4), Mithril Helm (1/4), Mithril Mail (1/4), Heavy Shld (1/4) Weak pt: Thunder Metal Kick Battle ×1.5 25 16 3 18 17 26 30 176% 0 130 98% 0 100 Tonic (7/8), Potion (1/8) Potion (7/8) Can't Control Safe
Prevent: Zombie, Poison, Imp, Petrify, Wound, Condemned, Seizure
Gold Bear 275 0 13 160 185 50.0% Dried Meat (100%) - Gouge Battle ×2.5 25 16 10 13 36 90 40 168% 0 140 90% 0 100 Tonic (7/8), Potion (1/8) Potion (1/8) Critical Hits if Imp -
Crawly 122 0 7 71 120 50.0% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Fire Heart Burn Seizure 30 16 10 13 11 - 45 164% 0 155 78% 0 100 Tonic (7/8), Remedy (1/8) - Can't Suplex -
Lich 590 90 20 374 350 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Absorb HP: Fire, Poison
Weak pt: Pearl
Mad Touch Muddled 35 17 10 1 48 - 50 160% 0 190 51% 0 100 Green Cherry (7/8), Poison Rod (1/8) Green Cherry (1/8) Can't Suplex, Undead, Wound at 0 MP Float
Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Slow, Stop
CrassHoppr 243 80 11 89 145 99.6% Antidote (1/4), Green Cherry (1/4), Eyedrop (1/4), Soft (1/4) Weak pt: Fire, Wind Wing Snap Berserk 30 16 10 10 23 - 50 160% 0 155 78% 0 100 Antidote (100%) Potion (1/8) Can't Suplex Float
Prevent: Imp, Psyche
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