Spells: Taught by Ragnarok – 1 shown
Hidden esper spells can first be taught by hidden espers in the World of Balance; World of Ruin spells are taught by espers obtained via World of Ruin quests; advanced spells are taught by espers obtained from difficult quests; ultimate spells are taught by the most well-hidden and powerful espers
Name
Type MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes Taught By
(Attack)Ultima Attack 80 Damages multiple enemies All Foes 150 100% Runic - - - Ragnarok ×1, Paladin Shld ×1
Treasures: Ragnarok – 1 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Ragnarok or
Ragnarok
Talk to the old man (Locke must be in the party to unlock the door) Choose stone: Ragnarok
Choose sword: Ragnarok
Monsters: Vulnerable to Metamorph – 272 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp.
GP
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Brachosaur 46,050 51,420 77 14,396 - 50.0% Dried Meat (100%) Weak pt: Ice Swing Battle ×6 95 40 25 55 3,006 18,036 190 51% 70 145 86% 50 100 Ribbon (1/8) Economizer (1/8) - Prevent: Dark, Zombie, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Image
Scullion 27,000 9,000 57 9,000 - 12.5% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) Weak pt: Thunder, Water Gamma Rays Condemned 40 40 15 13 658 - 175 63% 0 145 86% 0 100 Air Anchor (1/8) - - Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Tyranosaur 12,770 420 57 8,800 - 50.0% Dried Meat (100%) Weak pt: Ice Bite Battle ×7 55 40 16 33 1,129 7,903 125 102% 0 160 74% 0 100 Imp's Armor (1/8) Imp Halberd (1/8) Critical Hits if Imp Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Stop, Image
Doom Drgn 18,008 10,000 54 8,500 2,700 12.5% Tonic (3/4), Elixir (1/4) - Melt Clear 48 40 13 13 591 - 110 113% 0 90 129% 0 100 Pod Bracelet (1/8) - Can't Suplex, Wound at 0 MP Float
Prevent: Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Psyche, Slow, Stop
Gigantos 6,000 1,120 25 7,550 - 12.5% Tonic (3/4), Ogre Nix (1/4) Weak pt: Poison Throat Jab Battle ×5 50 27 10 20 160 800 1 198% 0 1 198% 0 100 X-Potion (7/8), Elixir (1/8) Hardened (100%) Human Safe
Prevent: Muddled, Psyche
Hoover 12,018 10,500 49 7,524 10,000 12.5% Tonic (3/4), Elixir (1/4) Weak pt: Ice, Water Crush Battle ×5 54 39 22 54 1,201 6,005 130 98% 30 60 152% 0 180 Remedy (1/8) - Can't Suplex Prevent: Imp, Petrify, Psyche
Lethal Wpn 9,200 1,956 47 5,848 1,189 12.5% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) Weak pt: Thunder, Water Metal Arm Battle ×2 55 33 15 18 528 1,056 190 51% 10 125 102% 10 100 Debilitator (1/8) - - Reflect
Prevent: Dark, Zombie, Poison, Imp, Petrify, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Rhyos 7,191 354 36 4,928 1,889 12.5% Tonic (3/4), Ice Shld (1/4) - Rage Battle ×2 60 30 15 40 517 1,034 150 82% 0 160 74% 0 100 Gold Lance (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled
Chaos Drgn 9,013 1,300 44 4,881 1,000 25.0% Dried Meat (100%) Absorb HP: Fire
Weak pt: Ice
Cinderizer Wound 30 33 10 13 393 - 5 195% 0 85 133% 0 100 Fenix Down (1/8) Fenix Down (1/8) Critical Hits if Imp Prevent: Petrify, Wound, Condemned, Near Fatal, Muddled, Psyche
Mantodea 4,500 420 54 4,612 501 25.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) Weak pt: Fire MindReaper Battle (MP drain) 45 24 10 180 4,122 4122 145 86% 0 100 121% 0 100 Imp Halberd (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Near Fatal, Seizure, Psyche
Land Worm 12,000 1,300 59 4,600 - 12.5% Tonic (3/4), Elixir (1/4) Absorb HP: Earth
Weak pt: Ice
Compress Battle ×2 30 39 8 13 705 1,410 80 137% 0 120 105% 0 100 X-Potion (1/8) - Can't Suplex Prevent: Imp
Steroidite 25,000 350 54 4,200 100 12.5% Tonic (3/4), Ogre Nix (1/4) Weak pt: Pearl Rush Battle ×3 45 40 15 13 591 1,773 5 195% 0 70 145% 0 100 Thunder Shld (1/8) - Critical Hits if Imp Prevent: Dark, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Psyche
GtBehemoth 11,000 700 58 4,100 2,900 12.5% Tonic (3/4), Elixir (1/4) - Hay Maker Battle ×4 35 37 10 7 535 2,140 90 129% 0 105 117% 0 100 Tiger Fangs (1/8) - - Prevent: Dark, Imp, Petrify, Wound, Condemned, Mute, Muddled
Fortis 9,800 700 54 3,500 250 25.0% MithrilBlade (1/4), Mithril Helm (1/4), Mithril Mail (1/4), Heavy Shld (1/4) Weak pt: Thunder, Water Double Arm Battle ×2 35 35 10 5 422 844 160 74% 0 150 82% 0 100 Drill (1/8) - - Prevent: Zombie, Poison, Imp, Petrify, Seizure
Didalos 12,280 100 59 3,500 - 12.5% Cursed Ring (2/4), Thornlet (1/4), Relic Ring (1/4) Absorb HP: Poison
Weak pt: Fire, Pearl
PoisonTusk Poison 37 39 12 13 705 - 105 117% 0 150 82% 0 100 - - Undead Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche, Stop
Io 7,862 1,550 39 3,253 1,995 12.5% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) No Effect: Wind, Earth, Poison
Weak pt: Thunder, Water, Pearl
Crush Battle ×3 60 31 10 13 309 927 110 113% 0 150 82% 0 100 - - - Prevent: Dark, Zombie, Poison, Imp, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Clear, Image
Hemophyte 6,800 1,600 56 3,090 200 50.0% Tent (1/4), Fenix Down (1/4), Warp Stone (1/4), Revivify (1/4) - CursedGaze Seizure 40 29 14 12 613 - 110 113% 0 145 86% 0 100 Tack Star (1/8) - Human Prevent: Imp, Petrify, Wound, Condemned, Near Fatal
Brontaur 10,050 12,850 50 3,000 1,200 99.6% Dried Meat (100%) Weak pt: Ice Wail Battle ×5 35 35 12 15 543 2,715 130 98% 0 110 113% 0 100 Dried Meat (1/8) - - Prevent: Wound, Condemned, Berserk, Muddled
Borras 4,771 590 35 2,953 2,500 12.5% Tonic (3/4), Ogre Nix (1/4) Weak pt: Poison Uppercut Battle ×5 43 25 10 23 338 1,690 150 82% 105 145 86% 10 100 Potion (7/8), Muscle Belt (1/8) - Critical Hits if Imp, Human Prevent: Wound, Condemned, Mute
Dark Force 8,940 700 55 2,950 600 12.5% Tonic (3/4), Elixir (1/4) Weak pt: Pearl - - 35 33 7 12 591 - 105 117% 0 155 78% 0 100 Crystal (1/8) - Human, Wound at 0 MP Prevent: Imp, Near Fatal, Mute, Berserk, Muddled, Psyche, Stop
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