Treasures: Gold Shld – 1 shown
Treasure Area Map Notes
If certain conditions apply to this treasure becoming available, or if the contents of the treasure change at different points during the game, the details are shown here
Conditions
Gold Shld In chest on lower balcony (reached from staircase in MagiTek Factory South) -
Shop Items: Gold Shld – 4 shown
World of Ruin shops replace the original shops in the World of Ruin
Shop
Price Area Map World Notes
Narshe Armor 2,500 GP Balance After gaining control of the Blackjack
Thamasa Armor 2,500 GP Balance Not open until after the banquet
Albrook Armor 2,500 GP Ruin -
Tzen Armor 2,500 GP Ruin -
Monsters: Which have Gold Shld – 8 shown
World of Ruin monsters cannot be found in the World of Balance; unique monsters are found as set encounters or treasure guardians, but never in a random battle; legendary dragons are unique monsters that are found in the World of Ruin; special bosses have unique music and immense power; the final bosses are the last creatures fought in the game
Name
HP MP LV Exp. GP Elements
Most monsters have a special attack that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack; HP draining, and MP draining attacks are indicated by their text color
Special Attack Effect
Speed Stamina Mag.Pwr Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in gray to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
The chance that Ragnarok's Metamorph will work on this monster if it hits
Metamorph %
The items that this monster can be turned into with a successful Metamorph
Metamorph
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Rider 1,300 170 14 400 1,290 Weak pt: Fire, Poison SilverPike Battle ×3 45 18 10 48 91 273 120 105% 0 150 82% 0 25.0% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) 100 Mithril Vest (7/8), Elixir (1/8) Remedy (100%) Human Prevent: Zombie, Imp, Muddled
Adamanchyt 1,305 50 24 1,450 189 - Nail Battle ×1.5 40 18 10 22 156 234 225 23% 0 45 164% 0 50.0% Dried Meat (100%) 100 Gold Shld (1/8) - Critical Hits if Imp Safe
Prevent: Petrify, Wound, Condemned, Near Fatal, Muddled
Spit Fire 1,400 180 25 550 300 Weak pt: Thunder, Wind Propeller Battle ×1.5 35 18 4 17 146 219 155 78% 0 130 98% 0 25.0% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) 100 Tincture (7/8), Elixir (1/8) Tincture (1/8) Can't Suplex Prevent: Zombie, Poison, Imp, Petrify, Seizure, Slow, Stop
Dante 1,945 200 28 1,150 712 Weak pt: Poison QuartzPike Battle ×3 40 19 10 17 183 549 105 117% 0 150 82% 0 12.5% Tonic (3/4), Thunder Shld (1/4) 100 Diamond Helm (1/8) Gold Shld (1/8) Human, Undead, Wound at 0 MP Prevent: Dark, Zombie, Poison, Imp, Petrify, Mute, Berserk, Psyche
Mag Roader 1,777 100 32 621 352 - Wheel Battle ×1.5 33 19 10 13 208 312 115 109% 0 145 86% 0 12.5% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) 100 Shuriken (7/8), Bolt Edge (1/8) Water Edge (1/8) Wound at 0 MP Prevent: Poison, Imp, Petrify, Mute
Io 7,862 1,550 39 3,253 1,995 No Effect: Wind, Earth, Poison
Weak pt: Thunder, Water, Pearl
Crush Battle ×3 60 31 10 13 309 927 110 113% 0 150 82% 0 12.5% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) 100 - - - Prevent: Dark, Zombie, Poison, Imp, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Stop, Clear, Image
Lethal Wpn 9,200 1,956 47 5,848 1,189 Weak pt: Thunder, Water Metal Arm Battle ×2 55 33 15 18 528 1,056 190 51% 10 125 102% 10 12.5% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) 100 Debilitator (1/8) - - Reflect
Prevent: Dark, Zombie, Poison, Imp, Petrify, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image
Scullion 27,000 9,000 57 9,000 - Weak pt: Thunder, Water Gamma Rays Condemned 40 40 15 13 658 - 175 63% 0 145 86% 0 12.5% Gold Lance (1/4), Gold Shld (1/4), Gold Helmet (1/4), Gold Armor (1/4) 100 Air Anchor (1/8) - - Prevent: Dark, Zombie, Poison, Imp, Petrify, Wound, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Clear, Image