Related
Sprite
HP
20
Gold
6 G
Experience
24
Absorb
0
Evade
18%
Magic Def.
14%
Damage
8–16
Hit
86%
Critical Hit Chance
1%
Morale
105 (may run at party level 13+)
WOLVES have high evasion for low-level enemies, but few HP and zero Absorb. Most Classes are able to take them down with one reasonably lucky hit as soon as level 1, but expect to miss at least a quarter of the attacks you send their way.
Sprite
HP
72
Gold
22 G
Experience
93
Absorb
0
Evade
27%
Magic Def.
23%
Damage
14–28
Hit
93%
Critical Hit Chance
1%
Morale
108 (may run at party level 14+)
Sprite
HP
68
Gold
67 G
Experience
135
Absorb
6
Evade
21%
Magic Def.
23%
Family
Magic Beast, Regenerating, Werebeast
Morale
120 (may run at party level 20+)
WrWOLVES are like GrWOLVES with a Poisonous attack. This is very dangerous early in the game. Whenever you might run into WrWOLVES, make sure to bring a few PURE Potions.
The SHIP
Page
1
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
HP
92
Gil
200 gil
Experience
402
Size
Small
Damage
25
Hit Rate
1×95%
Critical Hit Chance
1%
Absorb
0
Evade
27%
Magic Defense
28%
Morale
200
Attack Probability
75%
Special Attack Probability
25%
Special Attack Sequence
Icestorm
Like other Wolves, Winter Wolves have 0 Defense but a decent Evasion score. They are low on HP and Magic Defense, making Fire2 a fantastic Spell to use against groups of them. Left alone, they can use their moderately powerful Icestorm attack. It's not terrible when used once, but three or four of them can devastate your party.