Maps: Connected to Lefein – 1 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the KEY on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from a random encounter here
Avg. Gold
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the clinic, if there is one present
Clinic
A list of the types of shops that can be found here
Shops
World Map Lefein Area - - 2,621 2,233 G - - -
Shops: Found in Lefein – 2 shown
Shop Goods
L8 Bl.Magic NUKE (60,000 G)
L8 Wh.Magic LIF2 (60,000 G)
Treasures: Found in Lefein – 1 shown
Treasure
The specifics of where this treasure can be found
Notes
CHIME Speak to a citizen on the east side of town once you have learned Lefeinish
Items: Found in Lefein – 1 shown
Key items and purchased key items are required to complete the game; quest items are required for sidequests
Name
The status ailment removed by this item
Cures
Price
CHIME - -
Spells: Sold in Lefein – 2 shown
Exclusive spells can only be learned and cast by a single class; advanced spells can only be learned and cast by advanced classes; ultimate spells are available only from the hidden shop in Lefein; bugged spells have either no effect or an unintended negative effect when you use them, and should be avoided
Name
Type Level Price
Healing spells and damaging spells that are not resisted have a hit point effect between one and two times this number, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the spell being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Hit %
Target
The status ailment cured of inflicted by the spell if it is not resisted
Status
The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage)
Element
Learned By
NUKE Black 8 60,000 G 200 +137 All foes - - BW
LIF2 White 8 60,000 G - - One ally KO - WW