Classes – 12 shown
Advanced classes are upgraded versions of the classes available at game start
Name
Whether this class is available as a choice from the start of the game, or is an upgraded version of another class
From
The relative rate of hit point increases compared to other classes; you gain a bonus hit point per four points of vitality at each level
HP
The relative rate of strength increases compared to other classes (A = one point gained per level); half of a character's strength, rounded down, is added to their weapon's damage to determine base damage, with each attack dealing between one and two times this amount reduced by the target's absorb
Str
The relative rate of agility increases compared to other classes (A = one point gained per level); a character's base evade % is 48 plus their agility, minus any penalties incurred by armor; the chance of any physical attack made against you to hit is reduced by a percentage equal to half of this number; each eight points of your party leader's agility also adds 1% to your chance to surprise foes, and reduces the chance of being surprised by the same amount
Agi
The relative rate of intelligence increases compared to other classes (A = one point gained per level); due to a bug, intelligence has no mechanical effect in the game
Int
The relative rate of vitality increases compared to other classes (A = one point gained per level); when you level up, you gain an extra hit point for each four points of vitality you have
Vit
The relative rate of luck increases compared to other classes (A = one point gained per level); you gain a bonus to your chance to run from combat based on your luck (but due to a bug, this has little bearing on your actual ability to run); each eight points of your party leader's luck also adds 1% to your chance to surprise foes, and reduces the chance of being surprised by the same amount
Luck
The amount that base hit % increases at each level; a character's weapon's hit % is added to this number; the base chance to hit with any given attack is a percentage equal to half this total; a character gains an extra attack for each 32 points of hit % they have (an unarmed black belt gets two extra attacks)
Hit %
The amount that magic defense increases at each level; this is a hidden stat that increases your chances to resist the effects of magic and special attacks; for each two points of magic defense, the character has a 1% better chance of resisting any given spell or special attack
Mag. Def.
FIGHTER Start A A B F C C +3 +3
THIEF Start B B B D D A +2 +2
Bl.BELT Start B C C C A B +3 +4
RedMAGE Start D C D C C C +2 +2
Wh.MAGE Start C D D B D D +1 +2
Bl.MAGE Start D F F A F F +1 +2
KNIGHT FIGHTER A A B F C C +3 +3
NINJA THIEF B B B D D A +2 +2
MASTER Bl.BELT B C C C A B +3 +1
RedWiz RedMAGE D C D C C C +2 +2
Wh.Wiz Wh.MAGE C D D B D D +1 +2
Bl.Wiz Bl.MAGE D F F A F F +1 +2