Monsters – 245 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Dendrobium Feral Creatures Stalker 6,930 85 85 66 200.0% 88 50 55 25 Immune 50 Saboteur (grade 1) 10% Antidote 15% Pot Shard 5% Wind, Dispel, Wound
Valfodr Lv. 45DLC Rift Beasts Netherknight 7,679,362 - - 80 300.0% 300 - - - - Cactuarama - Cactuarina - -
Chocobo Feral Creatures Chocobo 10,000 75 75 66 200.0% 88 90 100 15 Resistant 30 Commando (grade 1) 100% Chocobo Plume 30% Yellow Chick in Afro 1% Ice, Deprotect, Deshell, Dispel, Wound
Green Chocobo Feral Creatures Chocobo 146,400 137 206 90 150.0% 150 160 360 15 Resistant 30 Medic (grade 1) 15% Chocobo Plume 20% Vitality Orb 3% Deprotect, Deshell, Dispel, Wound
White Chocobo Feral Creatures Chocobo 99,796 257 206 70 200.0% 100 300 468 15 Resistant 30 Medic (grade 1) 15% Chocobo Plume 20% Afro & White Chick 1% Deprotect, Deshell, Dispel, Wound
Purple Chocobo Feral Creatures Chocobo 25,000 680 680 70 300.0% 200 240 648 40 Resistant 50 Synergist (grade 1) 15% Chocobo Plume 25% Afro & Purple Chick 1% -
Black Chocobo Feral Creatures Chocobo 95,892 257 294 80 200.0% 150 300 468 15 Resistant 30 Saboteur (grade 1) 15% Chocobo Plume 20% Afro & Black Chick 1% Deprotect, Deshell, Dispel, Wound
Red Chocobo Feral Creatures Chocobo 87,352 257 206 90 200.0% 300 240 346 15 Resistant 30 Commando (grade 1) 15% Chocobo Plume 20% Afro & Red Chick 1% Ice, Deprotect, Deshell, Dispel, Wound
Blue Chocobo Feral Creatures Chocobo 90,768 137 121 70 - 899 320 461 15 Resistant 30 Ravager (grade 1) 15% Chocobo Plume 20% Afro & Blue Chick 1% Deprotect, Deshell, Wound
Illuyankas Feral Creatures Wyvern 48,800 913 137 80 260.0% 240 336 1,008 25 Immune 20 Saboteur (grade 3) 10% Cobaltite 15% Martyr's Emblem 5% Dispel, Wound
Circuitron Ancient Automata Bomb 12,500 200 200 90 150.0% 150 35 121 5 Immune 25 Ravager (grade 2) 10% Cobaltite 15% Lightning Aegis 2% -
Valfodr Lv. 99DLC Rift Beasts Netherknight 15,516,000 - - 80 300.0% 300 - - Ravager (grade 3) - Gigantuar - Twilight Odin - -
Left Manipulator Special Fal'Cie 16,320 92 36 50 150.0% 30 - - 85 Immune 500 - - Gold Nugget 50% - - -
Proto Fal'cie Adam Special Fal'Cie 212,160 144 72 40 200.0% 50 - - 85 Immune 500 - - Gold Nugget 50% - - -
Right Manipulator Special Fal'Cie 16,320 92 36 50 150.0% 30 - - 85 Immune 500 - - Gold Nugget 50% - - -
Ochu Feral Creatures Ochu 317,200 587 685 90 444.0% 1,032 1,600 2,880 40 Resistant 30 - - Grasitha 10% Gandiva 5% Fire, Debrave, Defaith, Dispel, KO, Wound
Seeker Cie'th Unusual Cie'th 3,549 33 100 90 200.0% 300 44 52 5 Weakness 20 - - Holy Water 13% Cie'th Tear 5% Magic, KO
Immortal Ancient Automata Centaurion 326,400 482 482 80 200.0% 150 1,200 2,880 85 Resistant 80 - - Indrajit 10% Romulus & Remus 5% Fire, Dispel, KO, Wound
Valfodr Lv. 1DLC Rift Beasts Netherknight 5,172,000 - - 80 300.0% 300 - - - - Leyak - Rangda - -
Debris Ancient Automata Bomb 20,074 211 492 80 140.0% 60 96 196 15 Immune 20 Ravager (grade 4) 10% Mana Chip 30% Thrust Bearing 5% Dispel, Wound
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