Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 74 55 827 -
Grade 1 15 123 98 1,212 2,000 gil
Grade 2 30 164 134 1,445 18,800 gil
Grade 3 45 214 178 1,826 44,400 gil
Grade 4 70 354 281 3,055 242,000 gil
Grade 5 99 879 674 8,012 850,000 gil
Abilities: Learned by Chocobo – 13 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Kweh 1 Physical - - - No - - 5 - -
Attack 1 Physical 1 - - No ×1.10 +0.50 1 - 25
Ruin 1 Magic 1 - - Yes ×1.10 +0.50 1 - 15
Blitz 3 Physical 2 - - No ×1.80 +0.50 1 - 25
Powerchain 5 Automatic Auto - - Yes - - - - -
Lifesiphon 13 Automatic Auto - - Yes - - - - -
Smite 19 Automatic Auto - - No - - - - -
Ravage 22 Automatic Auto - - No - - - - -
Adrenaline 62 Automatic Auto - - Yes - - - - -
Stagger: Wound 69 Automatic Auto - Wound No - - - - -
Imperil Chaser 80 Automatic Auto - - No - - - - -
Blindside 94 Automatic Auto - - Yes - - - - -
Ruinga 96 Magic 3 - - Yes ×2.20 +0.50 1 - 15
Passive Abilities: Learned by Chocobo – 9 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Critical: Power Surge
1 Supersonic
Resist Wind Bonus 7 -
Strength Bonus 10 -
Resist Wind Bonus 38 -
Strength Bonus 43 -
Resist Wind Bonus 54 -
Strength Bonus 76 -
Attack: ATB Charge 90 Perseverance
Critical: Power Surge
99 Supersonic
Monster Crystarium Levels: Chocobo – 98 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Commando 2 1 Large Potent Droplet - +2 +1 +22 +2/+2/+13 +4 +2 +26
Commando 3 1 Large Potent Droplet Blitz +2 +2 +23 +2/+2/+13 +4 +4 +26
Commando 4 1 Small Potent Droplet - +2 +2 +22 +1/+1/+7 +2 +2 +14
Commando 5 1 Large Potent Droplet Powerchain +2 +1 +23 +2/+2/+13 +4 +2 +26
Commando 6 1 Small Potent Droplet - +3 +2 +22 +1/+1/+7 +2 +2 +14
Commando 7 1 Large Potent Droplet Resist Wind Bonus +2 +2 +23 +2/+2/+13 +4 +4 +26
Commando 8 1 Large Potent Droplet ×2 - +2 +1 +22 +2/+2/+13 +4 +2 +26
Commando 9 1 Large Potent Droplet ×2 - +2 +2 +23 +2/+2/+13 +4 +4 +26
Commando 10 1 Large Potent Droplet ×2 Strength Bonus +3 +2 +23 +2/+2/+13 +4 +4 +26
Commando 11 1 Large Potent Droplet ×2 - +1 - +10 +2/+2/+6 +2 +2 +11
Commando 12 1 Small Potent Droplet ×2 - +1 +1 +10 +1/+1/+3 +1 +1 +6
Commando 13 1 Large Potent Droplet ×3 Lifesiphon +1 +1 +10 +2/+2/+6 +2 +2 +11
Commando 14 1 Small Potent Droplet ×3 - +1 +1 +10 +1/+1/+3 +1 +1 +6
Commando 15 1 Large Potent Droplet ×3 - +1 +1 +11 +2/+2/+8 +2 +2 +13
Commando 16 2 Large Potent Sliver - +1 - +10 +2/+2/+6 +2 +2 +11
Commando 17 2 Large Potent Sliver - +1 +1 +10 +2/+2/+6 +2 +2 +11
Commando 18 2 Small Potent Sliver - +1 +1 +10 +1/+1/+3 +1 +1 +6
Commando 19 2 Large Potent Sliver Smite +1 +1 +10 +2/+2/+6 +2 +2 +11
Commando 20 2 Small Potent Sliver - +1 +1 +11 +1/+1/+4 +1 +1 +7
Commando 21 2 Large Potent Sliver ×2 - +1 - +10 +2/+2/+6 +2 +2 +11
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Items of Interest: Chocobo Encounters – 1 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Time Period Area Notes
Battle Chocobo, Miniflan, Goblin ×3 The Archylte Steppe -Year Unknown- Plains of Eternity South of the waystone after accepting Goblin Fragment quest
Areas: Where Chocobo is Encountered – 2 shown
DLC areas are only available if you have the relevant content
Name
Time Period
Whether Chocolina can be found selling items in this area
Chocolina
What type of chocobo, if any, is available for riding in this area
Chocobo
Plains of Eternity The Archylte Steppe -Year Unknown- No -
Plains of Eternity (Cloudy) The Archylte Steppe -Year Unknown- No -