Monsters – 245 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Giant Fist Cie'th Shambling Cie'th 70,600 1,520 - 50 200.0% 60 - - 100 Immune 30 - - - - - - Fire, Ice, Lightning, Wind, Dispel, Wound
Paradox Alpha Militarized Units Giant 4,920 110 55 90 200.0% 300 100 150 100 Immune 51 - - Phoenix Down 100% Magician's Mark 5% Deprotect, Deshell, Dispel, Wound
Royal Ripeness Feral Creatures Flan 750,780 881 881 55 - 599 300 - 100 Immune 500 - - Vitality Crystal 50% Martyr's Badge 10% Wind
Atlas Militarized Units Giant 156,000 1,500 750 80 900.0% 1,200 500 1,000 100 Immune 51 - - Potent Generator 100% Gold Bangle 5% Dispel, Wound
Chaos Bahamut Special Eidolon 24,000 2,000 2,000 99 - 26,970 - - 100 Immune 0 - - - - - - Dispel, Wound
Chaos Bahamut Special Eidolon 79,930 485 420 60 - 674 300 450 100 Immune 51 - - Phoenix Down 50% Phoenix Blood 10% -
Royal Ripeness Feral Creatures Flan 102,160 125 125 75 200.0% 120 300 - 100 Immune 500 - - Potent Crystal 50% Martyr's Badge 2% Wind
Geiseric's Fist Cie'th Shambling Cie'th 23,616 2,954 2,954 80 142.0% 63 - - 100 Immune 0 - - - - - - Fire, Ice, Lightning, Wind, Dispel, Wound
Atlas Militarized Units Giant 156,000 150 75 80 200.0% 150 500 600 100 Immune 51 - - Potent Bolt 100% Silver Bangle 5% Fire, Ice, Dispel, Wound
Metallicactuar Feral Creatures Cactuar 2,500 33 33 25 250.0% 60 1,000 - 95 Weakness 30 Commando (grade 4) 2% Potent Booster 20% Hermes Sandals 5% -
Right Foreleg Feral Creatures Oretoise 416,000 2,228 2,228 20 450.0% 131 - - 95 Immune 0 - - - - - - Lightning, Dispel, Wound
Tezcatlipoca Feral Creatures Woodwraith 276,000 1,200 2,400 75 500.0% 480 - 10,000 95 Immune 1000 Sentinel (grade 3) 3% Moonblossom Seed 100% Unicorn Horn 2% KO
Metal Gigantuar Feral Creatures Cactuar 7,777 10,000 10,000 0 777.0% 203 2,000 - 95 Immune 30 Sentinel (grade 4) 3% Potent Booster 30% Hermes Sandals 5% Dispel, Wound
Pacos Luvulite Rift Beasts Crystalspawn 250,400 190 190 40 200.0% 50 - - 95 Immune 500 - - Scarletite 30% Platinum Ingot 1% Ice, Wound
Pacos Amethyst Rift Beasts Crystalspawn 250,400 190 190 40 200.0% 50 - - 95 Immune 500 - - Scarletite 30% Platinum Ingot 1% Fire, Wound
Don Tonberry Feral Creatures Tonberry 393,939 1,515 1,515 66 222.0% 108 2,400 6,120 95 Immune 100 Commando (grade 3) 10% Scarletite 20% Hermes Sandals 3% -
Gogmagog Rift Beasts Voidborn 146,400 307 155 55 200.0% 67 300 450 95 Immune 500 - - Potent Orb 100% - - -
Tonberry Feral Creatures Tonberry 393,939 1,010 1,010 88 666.0% 1,415 2,400 6,120 95 Immune 100 Commando (grade 3) 10% Power Orb 25% Hermes Sandals 2% -
Pulsework Gladiator Ancient Automata Pulsework Soldier 26,503 296 422 80 180.0% 120 100 240 95 Immune 30 Sentinel (grade 3) 10% Vitality Chip 20% Thrust Bearing 5% Imperil, Dispel, Wound
Left Foreleg Feral Creatures Oretoise 416,000 2,228 2,228 20 450.0% 131 - - 95 Immune 0 - - - - - - Lightning, Dispel, Wound
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