Time Periods: Reached from Echoes of the Past – 1 shown
Paradox time periods require the Paradox Scope to unlock; DLC time periods are only available if you have the relevant content
Name
Year Episode Required Artefact
Yaschas Massif 110 AF Wild Artefact
Items of Interest: Found in Echoes of the Past – 13 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Notes
Fragment Quest Platinum Ring (400 CP) Talk to Jonah near the arrival gate; bring him the Recording Device
Treasure 'Labyrinth' Gate Seal Use Moogle Throw or a chocobo to find this in the area northeast of the arrival gate
Fragment Quest Mythril Ring (400 CP) Talk to Thurston in the middle tunnel section; bring him the Commander's Report
Treasure Commander's Report Talk to the Commander while on the Mythril Ring fragment quest
Treasure Unicorn Horn In the northeast area that was closed off in 005 AF
Gate Requires Wild Artefact, leads to Yaschas Massif -110 AF- In the northeast area that was closed off in 005 AF
Treasure Recording Device Use Moogle Hunt in the northwest part of the tunnels
Treasure My Buddy's Message Talk to Brant in the middle tunnels while on the Iridium Ring fragment quest; respond with "A job as a shoe salesman would be your best fit.", "Need an ark? I Noah guy.", and "Salt merchants are movers and shakers."
Treasure Wild Artefact Appears after completing the Iridium Ring fragment quest
Treasure Gold Anchor Use Improved Moogle Throw anywhere in the area
Other Access to Atlas Control Device Talk to the Government Agent in the eastern room in the northern tunnels while on the Adamantite Ring fragment quest
Temporal Rift Tile Trial x2 Examine the Atlas Control Device after being given permission
Fragment Control Device Password 2 (400 CP) Solve the tile trial in the temporal rift
Monsters: Encountered in Echoes of the Past – 4 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Tonberry Feral Creatures Tonberry 393,939 1,010 1,010 88 666.0% 1,415 2,400 6,120 95 Immune 100 Commando (grade 3) 10% Power Orb 25% Hermes Sandals 2% -
Munchkin Maestro Feral Creatures Goblin 15,600 820 600 50 200.0% 60 142 363 40 Resistant 50 Ravager (grade 3) 10% Potent Engine 25% Vitality Booster 5% -
Munchkin Feral Creatures Goblin 6,200 300 - 50 150.0% 30 60 135 5 Weakness 25 Commando (grade 2) 10% Potent Engine 15% Power Booster 5% -
Circuitron Ancient Automata Bomb 12,500 200 200 90 150.0% 150 35 121 5 Immune 25 Ravager (grade 2) 10% Cobaltite 15% Lightning Aegis 2% -