Time Periods: Reached from Echoes of the Past – 4 shown
Paradox time periods require the Paradox Scope to unlock; DLC time periods are only available if you have the relevant content
Name
Year Episode Required Artefact
The Archylte Steppe ??? AF -
Yaschas Massif 010 AF Eclipse Artefact
Sunleth Waterscape 300 AF Reunion Artefact
Bresha Ruins 300 AF Wild Artefact
Items of Interest: Found in Echoes of the Past – 39 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Notes
Treasure Potion ×2 Southeastern path
Battle Zwerg Scandroid, Cait Sith Automatic battle on path, guaranteed to get both monster crystals
Battle Hoplite Battle during Paradigm Pack tutorial, guaranteed to get monster crystal
Fragment Quest Unio Mystica (100 CP) Speak to the Captain and bring him two Capsules
Gate Requires Eclipse Artefact, leads to Yaschas Massif -010 AF- In central area
Live Trigger Reward Responses:
• Alyssa?
• Mog? (not initially available)
Examine the gate
Other Learn Moogle Hunt ability Talk to soldier near the area mog points out
Treasure Wild Artefact Examine area mog points out with Moogle Hunt
Treasure Capsule Use Moogle Hunt on the path left of the tunnel
Fragment Quest Ghast Fragment (600 CP) Talk to the soldier in the lower side area of the southern tunnel
Treasure Capsule Lower side area of the southern tunnel
Treasure Mana Droplet ×8 On east end of passage past southern tunnel
Gate Requires Reunion Artefact, leads to Sunleth Waterscape -300 AF- In the southern tunnel
Live Trigger Reward Response:
• They're really useful portals!
Approach the gate in the southern tunnel
Treasure Rune Bracelet Use Moogle Hunt west of the southern tunnel gate
Live Trigger Reward Responses:
• What does Mog think?
• You decide, Noel. (not initially available)
After Atlas appears fully
Treasure Gysahl Greens ×2 On the path leading to Atlas
Treasure Phoenix Down In the clearing before Atlas
Battle Ghast In the northwestern path
Treasure Star Pendant Use Moogle Hunt on northwestern path
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Monsters: Encountered in Echoes of the Past – 17 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Nekton Rift Beasts Vermin 180 7 7 0 110.0% 3 4 10 5 Weakness 30 Ravager (grade 1) 15% Potion 10% Phoenix Down 5% Dispel, Wound
Meonekton Rift Beasts Vermin 960 15 21 0 110.0% 3 12 20 15 Immune 30 Commando (grade 1) 15% Potion 15% Phoenix Down 5% Dispel, Wound
Uridimmu Feral Creatures Beast 1,600 75 50 50 200.0% 60 40 45 15 Weakness 50 Commando (grade 1) 15% Remedy 25% Potent Droplet 5% Fire, Dispel, Wound
Gremlin Feral Creatures Spook 640 10 70 0 140.0% 12 23 27 5 Weakness 30 Ravager (grade 1) 30% Potent Droplet 33% - - Fire, Fog, Dispel, Wound
Garchimacera Feral Creatures Spook 640 10 70 0 140.0% 12 23 27 5 Weakness 30 Ravager (grade 1) 30% Potent Droplet 33% - - Ice, Fog, Dispel, Wound
Dendrobium Feral Creatures Stalker 6,930 85 85 66 200.0% 88 50 55 25 Immune 50 Saboteur (grade 1) 10% Antidote 15% Pot Shard 5% Wind, Dispel, Wound
Cait Sith Feral Creatures Potcat 680 30 50 33 150.0% 22 35 42 5 Immune 30 Medic (grade 1) 30% Potent Droplet 33% Pot Shard 10% Lightning, Wind, Dispel, Wound
Pulsework Knight Ancient Automata Pulsework Soldier 1,200 90 45 66 200.0% 88 32 85 85 Immune 50 Sentinel (grade 1) 15% Potent Bolt 33% Radial Bearing 5% Dispel, Wound
Hoplite Ancient Automata Combat Engineer 1,200 90 - 50 200.0% 60 22 65 25 Weakness 30 Commando (grade 1) 15% Potent Bolt 40% Radial Bearing 5% Ice, Wound
Albino Lobo Feral Creatures Beast 3,200 150 100 75 200.0% 120 80 90 25 Weakness 20 Ravager (grade 2) 15% Phoenix Down 10% Vitality Sliver 5% Fire, Dispel, Wound
Amanojaku Feral Creatures Spook 1,280 20 140 0 180.0% 24 46 51 5 Weakness 20 Synergist (grade 2) 10% Potent Sliver 20% Thickened Hide 5% Fire, Fog, Dispel, Wound
Notsugo Feral Creatures Spook 1,280 20 140 0 180.0% 24 46 51 5 Weakness 20 Ravager (grade 2) 10% Potent Sliver 20% Thickened Hide 5% Ice, Fog, Dispel, Wound
Svarog Feral Creatures Wyvern 10,300 150 350 50 300.0% 120 250 360 40 Immune 50 Commando (grade 1) 10% Potent Droplet 40% Star Pendant 3% Ice, Wound
Zwerg Scandroid Militarized Units Zwerg Droid 2,050 52 36 90 200.0% 300 50 55 5 Weakness 20 Ravager (grade 1) 15% Potent Bolt 20% Mana Chip 5% Dispel, KO, Wound
Atlas Militarized Units Giant 156,000 1,500 750 80 900.0% 1,200 500 1,000 100 Immune 51 - - Potent Generator 100% Gold Bangle 5% Dispel, Wound
Atlas Militarized Units Giant 156,000 150 75 80 200.0% 150 500 600 100 Immune 51 - - Potent Bolt 100% Silver Bangle 5% Fire, Ice, Dispel, Wound
Ghast Cie'th Shambling Cie'th 15,540 145 220 90 250.0% 450 132 122 25 Weakness 50 - - Potion 12% Cie'th Tear 5% Fire, Ice, Lightning, Wind