Role Crystarium Levels: Where Scourge is Learned – 2 shown
Tamed Monsters: Which can use Scourge – 29 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Shaguma Commando 2 Biological 17 8,000 gil 20 41 60 830 3 65 20 264 207 2,749 11,200 gil War Dance ×6.00 165 s
Seeping Brie Commando 2-5 Biological 60 367,000 gil 70 79 114 977 3 35 70 753 792 6,712 615,000 gil Hundred Fists ×3.04 165 s
Yeoman Commando 3 Mechanical 19 43,200 gil 20 193 47 2,718 3 80 20 516 285 5,847 52,800 gil Drill Bolt ×3.00 165 s
Dreadnought Commando 3-5 Mechanical 42 264,400 gil 45 207 46 2,510 3 40 45 650 317 11,126 328,400 gil Flame Cyclone ×3.00 120 s
Red Chocobo Commando 1-5 Biological 94 530,000 gil 99 53 68 604 3 80 99 974 761 6,259 850,000 gil Kweh ×3.00 205 s
Golden Chocobo Commando 3-5 Biological 45 312,400 gil 45 261 190 3,180 3 80 45 832 657 8,306 328,400 gil Kweh ×3.00 205 s
Chichu Commando 2-5 Biological 60 367,000 gil 70 152 102 696 3 85 70 982 618 5,925 615,000 gil Meteorite ×3.00 165 s
Munchkin Commando 2 Biological 19 9,600 gil 20 107 85 1,318 3 75 20 618 129 3,068 11,200 gil Goblin Rush ×3.00 165 s
Goblin Commando 1 Biological 20 2,080 gil 20 49 69 615 3 75 20 294 128 1,481 2,240 gil Goblin Rush ×3.00 165 s
Narasimha Commando 3-5 Biological 70 984,400 gil 70 177 62 1,591 3 80 70 920 503 9,157 1,016,400 gil Diving Strike ×3.00 165 s
Orion Commando 2 Mechanical 16 7,200 gil 20 132 32 1,872 3 80 20 370 210 4,123 11,200 gil Dual Bolt ×3.00 165 s
Mandrake Commando 1-5 Biological 63 132,800 gil 99 48 100 445 3 55 99 764 351 6,604 850,000 gil Sniping Thrust ×3.00 165 s
Gorgonopsid Commando 1-5 Biological 82 330,000 gil 99 59 33 400 3 65 99 751 521 6,240 850,000 gil Sonic Fangs ×3.00 165 s
Uridimmu Commando 1-2 Biological 40 32,240 gil 40 45 43 442 3 65 40 329 317 2,695 34,640 gil Sonic Fangs ×3.00 165 s
Sarracenia Commando 1-3 Biological 60 83,440 gil 60 16 30 291 3 45 60 392 216 3,024 88,240 gil Slurp ×2.80 150 s
Miniflan Commando 1-5 Biological 89 386,000 gil 99 44 66 547 3 50 99 783 831 6,768 842,000 gil Spit ×2.20 120 s
Twilight Odin Commando 3-5 Biological 76 1,216,400 gil 99 89 13 899 4 30 99 987 525 11,300 2,288,400 gil Zantetsuken ×2.20 265 s
Proto-behemoth Commando 3-4 Mechanical 12 14,400 gil 40 260 90 2,462 3 65 40 849 414 8,039 149,000 gil Sunder ×2.20 120 s
Cactuaroni Commando 3-5 Biological 40 232,400 gil 45 163 72 1,217 3 65 45 1,062 252 3,720 328,400 gil Piercing Rain ×2.20 180 s
Metallicactuar Commando 4-5 Biological 40 509,000 gil 45 145 63 1,050 3 65 45 731 755 8,096 669,000 gil Hit-and-Run ×2.20 150 s
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