Tamed Monsters: Which can use Armor Breaker – 13 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
GilgameshDLC Commando 5 Biological 1 - 13 686 569 8,041 6 - 13 960 725 12,515 376,000 gil Divider -
LightningDLC Commando 5 Biological 1 - 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
Flanborg Commando 2-3 Mechanical 4 800 gil 40 68 100 835 3 20 40 485 514 4,370 64,800 gil Twin Fists ×3.00 165 s
Hoplite Commando 1 Mechanical 15 1,280 gil 20 60 28 474 3 75 20 142 67 1,882 2,240 gil Second Nailgun ×3.00 165 s
Meonekton Commando 1 Biological 20 2,080 gil 20 27 23 443 3 55 20 185 121 1,534 2,240 gil Black Hole ×2.20 120 s
Scutari Commando 2 Mechanical 19 9,600 gil 20 163 78 1,205 3 75 20 374 160 6,271 11,200 gil Missile Hatch ×2.20 120 s
Dragoon Commando 2 Mechanical 20 10,400 gil 20 150 125 1,692 3 45 20 503 262 4,435 11,200 gil Orbital Battery ×2.19 120 s
Gandayaks Commando 2 Biological 20 10,400 gil 20 55 36 942 3 65 20 269 118 1,706 11,200 gil Heel Kick ×3.00 165 s
Chichu Commando 2-5 Biological 17 10,400 gil 70 152 102 696 3 85 70 982 618 5,925 615,000 gil Meteorite ×3.00 165 s
Dreadnought Commando 3-5 Mechanical 20 35,200 gil 45 207 46 2,510 3 40 45 650 317 11,126 328,400 gil Flame Cyclone ×3.00 120 s
Proto-behemoth Commando 3-4 Mechanical 27 68,400 gil 40 260 90 2,462 3 65 40 849 414 8,039 149,000 gil Sunder ×2.20 120 s
Golden Chocobo Commando 3-5 Biological 40 232,400 gil 45 261 190 3,180 3 80 45 832 657 8,306 328,400 gil Kweh ×3.00 205 s
Narasimha Commando 3-5 Biological 46 328,400 gil 70 177 62 1,591 3 80 70 920 503 9,157 1,016,400 gil Diving Strike ×3.00 165 s