Screens: In Midgar Sector 7 – 14 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Sector 7 Station - - - - -
Sector 7 Slums (Base of the Pillar) - - - At the upper end of the area -
Sector 7 Slums (Town) - - - - -
Sector 7 Weapon Shop - - - - -
Beginner's Hall - 3 - Available after waking up in the AVALANCHE Hideout -
Sector 7 Slums (3f Bedroom) - - 10 gil - -
7th Heaven - 1 - - -
AVALANCHE Hideout - - - - -
Johnny's Home - - - - -
Sector 7 Item Store - - - - -
Train Graveyard (North) After Wall Market
Eligor (60)
3 Deenglows (56)
2 Deenglows (52)
3 Ghosts (48)
2 Ghosts, Deenglow (40)
First Visit
3 Mono Drives (72)
2 Guard Hounds (68)
3 Mono Drives (60)
Sweeper (56)
3 - - -
Train Graveyard (South) 2 Cripshays, Deenglow (60)
2 Deenglows (108)
3 Ghosts (48)
2 Ghosts, Deenglow (40)
5 - - -
Plate Support (Bottom) 2 Aero Combatants (96)
3 Aero Combatants (88)
Aero Combatant (72)
- - - -
Plate Support (Top) 2 Aero Combatants (96)
3 Aero Combatants (88)
Aero Combatant (72)
- - - -
Items of Interest: In Midgar Sector 7 – 14 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
- Note No Sector 7 Weapon Shop Pay the kid 10 gil and you can rest in the Sector 7 Slums (3f Bedroom) (cannot stay for 1 gil)
1,500 gil Item No 7th Heaven Start to leave after talking to Barret in the AVALANCHE Hideout
Materia Tutorial Note Yes 7th Heaven After waking up in the AVALANCHE Hideout (Materia command now available)
All Materia Item No Beginner's Hall On floor right of the entrance after waking up in the AVALANCHE Hideout
Ether Item No Beginner's Hall In treasure chest that appears after picking up the All Materia
Potion Item No Beginner's Hall Talk to the man with the dog about healing allies when you have no Potions in your inventory
Hi-Potion Item No Train Graveyard (South) Check the barrel left of the bottom train car
Hi-Potion Item No Train Graveyard (South) Pick up the blue bottle on top of the bottom train car
Echo Screen Item No Train Graveyard (South) Check the barrel at the top left
Potion Item No Train Graveyard (South) Pick up the partially hidden blue bottle in the central train car
Potion Item No Train Graveyard (South) Pick up the blue bottle near the northern exit
Potion Item No Train Graveyard (North) Pick up the blue bottle in the lower section
Ether Item No Train Graveyard (North) Check the barrel in the lower left
Hi-Potion Item No Train Graveyard (North) Pick up the blue bottle on top of the train in the top right
Shops: In Midgar Sector 7 – 3 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Screen Type
Sector 7 Weapon Shop Iron Bangle 160 gil
Assault Gun 350 gil
Grenade 80 gil
- Sector 7 Weapon Shop Weapon Shop
Sector 7 Item Shop Potion 50 gil
Phoenix Down 300 gil
Antidote 80 gil
Fire Materia 600 gil
Ice Materia 600 gil
Lightning Materia 600 gil
Restore Materia 750 gil
Available after waking up in the AVALANCHE Hideout Sector 7 Item Store Item Shop
Sector 7 General Store Potion 50 gil
Phoenix Down 300 gil
Antidote 80 gil
Grenade 80 gil
Hyper 100 gil
Tranquilizer 100 gil
Tent 500 gil
When the pillar is under attack Sector 7 Slums (Base of the Pillar) General Store
Set Encounters: In Midgar Sector 7 – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Reno Plate Support (Top) After Barret joins 17 290 22 500 gil Normal Battle Can't Run
Monsters: Encountered in Midgar Sector 7 – 10 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Aero Combatant 11 190 - 22 29 6 102 24 95% 24 95% 40% 72 22 Invalid: Earth
Weak: Gravity, Wind
Defend: Small, Confusion, Frog, Stop, Berserk, Paralyzed, Slow-numb, Manipulate, Death-sentence 40 4 110 gil Potion (41.2%) Potion (14.1%) Potion
Cripshay 8 100 - 11 11 - - 18 96% 26 94% 3% 46 2 - - 26 3 53 gil Potion (41.2%) Potion (14.1%) Potion
Deenglow 10 120 72 22 28 22 192 32 93% 240 53% 6% 58 10 Absorb: Ice
Invalid: Earth, Gravity, Water
Halve: Lightning
Weak: Wind
Defend: Frog, Stop, Paralyzed 35 4 70 gil Ether (41.2%) Graviball (14.1%) Phoenix Down
Eligor 12 300 67 33 45 24 216 46 91% 110 78% 2% 56 7 Halve: Gravity - 36 4 120 gil Striking Staff (11.2%) Echo Screen (4.7%) Mute Mask
Ghost 10 130 80 25 32 18 168 8 98% 56 89% 10% 48 6 Absorb: Restorative
Invalid: Earth, Water
Halve: Ice
Weak: Fire, Holy
Defend: Silence, Frog, Stop, Paralyzed 30 3 22 gil Ghost Hand (41.2%) Ghost Hand (4.7%) Ether
Guard Hound 3 42 - 8 8 2 30 4 99% 2 99% 6% 64 6 - - 20 2 12 gil Potion (41.2%) Potion (14.1%) Potion
Mono Drive 2 28 28 3 3 3 30 6 98% 4 99% 6% 49 2 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 18 3 8 gil - Potion (14.1%), Ether (4%) Ether
Pyramid 2 10 - - - - - 2 99% 0 100% 0 50 0 Weak: Gravity Defend: Small, Confusion, Frog, Berserk, Petrify, Slow-numb, Manipulate - 1 - - - -
Sweeper 8 140 - 18 18 - - 20 96% 4 99% 0 48 1 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 27 3 30 gil - - Potion
Turks:Reno 17 1,000 - 32 49 20 222 52 89% 62 87% 6% 50 15 Invalid: Gravity
Halve: Lightning
Defend: Small, Confusion, Silence, Frog, Berserk, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 290 22 500 gil - Ether -
Party Changes: In Midgar Sector 7 – 5 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Screen Details
Tifa Name 7th Heaven Upon first entry
Barret Join 7th Heaven After waking up in the AVALANCHE Hideout
Tifa Join 7th Heaven After waking up in the AVALANCHE Hideout
Aeris Leave Sector 7 Slums (Base of the Pillar) After arriving from Wall Market
Barret Join Plate Support (Top) Talk to him
Weapons: Found in Midgar Sector 7 – 1 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Assault Gun Barret 17 98% 1 ⦿─⦿ ×1 Long - 350 gil 175 gil
Armor: Found in Midgar Sector 7 – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Iron Bangle 10 - 2 - ⦿ ×1 - All Characters 160 gil 80 gil
Materia: Found in Midgar Sector 7 – 5 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Restore Magic 5 L1: Cure
L2: Cure2
L3: Regen
L4: Cure3
Hidden −1 - - +1 - - −2 +2 750 gil 40,000 52,500 gil 5
Lightning Magic 4 L1: Bolt
L2: Bolt2
L3: Bolt3
Lightning −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 4
Ice Magic 4 L1: Ice
L2: Ice2
L3: Ice3
Ice −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 3
Fire Magic 4 L1: Fire
L2: Fire2
L3: Fire3
Fire −1 - - +1 - - −2 +2 600 gil 35,000 42,000 gil 2
All Support 5 All 1/battle/level - - - - - - - - - 20,000 gil 35,000 1,400,000 gil 23
Items: Found in Midgar Sector 7 – 10 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Hi-Potion Restores HP by 500 500 Magic One ally Restorative - Restores 500 HP 300 gil 150 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Antidote Cures [Poison] - Magic One ally - Remove: Poison - 80 gil 40 gil No
Echo Screen Cures [Silence] - Magic One ally - Remove: Silence - 100 gil 50 gil No
Hyper Cures [Sadness] - Magic One ally - Remove: Sadness Adds Fury if target does not have Sadness 100 gil 50 gil Yes
Tranquilizer Cures [Fury] - Magic One ally - Remove: Fury Adds Sadness if target does not have Fury 100 gil 50 gil Yes
Grenade Explosive damage against one opponent 160 Physical One enemy Shoot - Deals 160 base damage 80 gil 40 gil No
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes