Related
Sprite
Type
Black Magic
LV
6
Effect
Automatically inflicts Paralysis on one foe with less than 300 HP unless they are resistant to Status-elemental attacks
Target
One foe
Element
Status
Inflict Status
Paralysis
Sold In
Crescent Lake (20,000 G)
STUN is a seemingly weird Spell, unless you're familiar with the Power Word spells in D&D. Along with its brethren BLND and XXXX, STUN only works on Monsters with less than 300 current HP. On the upside, it always works on those creatures, unless they resist Status magic. It can occasionally be useful, but late in the game many Monsters have too much HP to be affected before being worn down a bit. Of course, if you aren't a fan of instant KO Spells, STUN is a fine choice of a level 6 Spell.
Sprite
Type
Black Magic
LV
8
Effect
Automatically inflicts KO on one foe with less than 300 HP unless they are resistant to Death-elemental attacks
Target
One foe
Element
Death
Inflict Status
KO
Sold In
Gaia (60,000 G)
XXXX is the third in the line of "Power Word" spells that only work on Monsters with less than 300 HP. Unfortunately, it doesn't work on Monsters resistant to Death, and there aren't a lot of sub-300 HP Monsters you're going to want to use this Spell on. 300 HP isn't a lot to go through by the end of the game anyway. XXXX is anticlimactic at best.
Sold In
Pravoka (400 G)
Darkness is an annoying Status Ailment, and LAMP is the only way to cure it short of CUR4. However, it may not be worth the level 2 Spell slot, especially considering the other level 2 white magic Spells that are available. You won't encounter Darkness until the Marsh Cave, and it will wear off at the end of combat, so don't feel obligated to learn LAMP.
Sprite
Hit %
96%
Type
Black Magic
LV
2
Effect
Inflicts Status-elemental Darkness on all foes
Target
All foes
Element
Status
Inflict Status
Darkness
Sold In
Pravoka (400 G)
Darkness not only reduces Monsters' chance to hit, it also increases your chance to hit them. In both cases, the difference is 20%, so don't expect this Spell to negate all damage dealt by the affected Monsters. It's often a good opener when fighting large groups. SLOW is usually a better Spell to use against groups of Monsters with multiple attacks, since it is 20% more accurate than DARK. Be aware that many Monsters resist Status-elemental Spells (including both DARK and SLOW).