Spells: Used by EVILMAN – 4 shown
Exclusive spells can only be learned and cast by a single class; advanced spells can only be learned and cast by advanced classes; ultimate spells are available only from the hidden shop in Lefein; bugged spells have either no effect or an unintended negative effect when you use them, and should be avoided
Name
Type Level Price
Healing spells and damaging spells that are not resisted have a hit point effect between one and two times this number, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the spell being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Hit %
Target
The status ailment cured of inflicted by the spell if it is not resisted
Status
The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage)
Element
Learned By
BLND Black 7 45,000 G - - One foe Darkness Status BM, BW
XXXX Black 8 60,000 G - - One foe KO Death BW
NUKE Black 8 60,000 G 200 +137 All foes - - BW
XFER White 8 60,000 G - +137 One foe - - WW
Random Encounters: With EVILMEN – 3 shown
Map
The monsters that can be involved in this encounter; minibosses are only found in repeatable set encounters; bosses are encountered only one time during the game; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game
Monsters
The probability of any given encounter being this one when you have a random battle on its map
Frequency
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from this encounter
Avg. Gold
Floating Castle 1F NITEMARE ×1–2, EVILMAN ×1 9.4% +0% Yes 4,608 4,050 G
Floating Castle 2F NITEMARE ×1–2, EVILMAN ×1 9.4% +0% Yes 4,608 4,050 G
Temple of Fiends Past B4 NITEMARE ×1–2, EVILMAN ×1–2 9.4% +0% Yes 5,958 5,550 G