Related
Sprite
Type
Black Magic
LV
4
Effect
Doubles the number of one ally's attacks per round, or counters SLOW
Target
One ally
Sold In
ElfLand (4,000 G)
Casting FAST on a creature with the effect of SLOW or SLO2 will restore that creature's number of attacks per round to its normal value, and vice-versa.
FAST is arguably the best Spell in the game, as it doubles the melee damage of any character for the rest of the fight. Unlike most buffs, it doesn't stack with itself, but it doesn't have to. FAST doubles as the best Spell a NINJA can cast (and having two FAST casters in the party can be more useful than you might think). Do not pass up this Spell. It is your casters' primary weapon against bosses, especially since TMPR and SABR don't work in this version of the game.
FAST is arguably the best Spell in the game, as it doubles the melee damage of any character for the rest of the fight. Unlike most buffs, it doesn't stack with itself, but it doesn't have to. FAST doubles as the best Spell a NINJA can cast (and having two FAST casters in the party can be more useful than you might think). Do not pass up this Spell. It is your casters' primary weapon against bosses, especially since TMPR and SABR don't work in this version of the game.
Sprite
Hit %
115%
Type
Black Magic
LV
5
Effect
Non-elemental spell that reduces one foe's number of attacks per round to 1, or counters the effects of FAST
Target
One foe
Sold In
Melmond (8,000 G)
Casting SLO2 on a creature with the effect of FAST will restore that creature's number of attacks per round to its normal value, and vice-versa.
SLO2 is, like SLP2, a non-elemental and single-target version of its predecessor. Unlike SLP2, SLO2 is really good. Because nothing resists it, and it has high base Hit %, it's a great Spell to try against nasty late-game Monsters with multiple attacks. It won't work every time, but it can be a life-saver when it does.
SLO2 is, like SLP2, a non-elemental and single-target version of its predecessor. Unlike SLP2, SLO2 is really good. Because nothing resists it, and it has high base Hit %, it's a great Spell to try against nasty late-game Monsters with multiple attacks. It won't work every time, but it can be a life-saver when it does.
The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
The CROWN and the Mystic KEY
Page
3
Delve into the Marsh Cave in search of the CROWN.
The CROWN and the Mystic KEY
Page
4
The ORB of Earth
Page
1
Sail west to the town of Melmond, where the earth is rotting before your eyes.
The ORB of Earth
Page
5
Return to the Earth Cave and plumb its deepest depths to destroy LICH and restore light to the ORB of Earth.
The ORB of Fire
Page
4
Class Change (Optional)
Page
3
Fight your way through the Castle of Ordeal to earn the TAIL that proves your courage.
The ORB of Water
Page
4
Descend to the bottom of the Sunken Shrine to face KRAKEN and restore the light of the ORB of Water.
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
Casting Slow1 on a creature with the effect of Haste will restore that creature's number of attacks per round to its normal value, and vice-versa.
Slow1 is a lackluster Spell early in the game, because it doesn't do anything if a Monster only had 1 attack to begin with. But later in the game, it can significantly decrease a Monster's damage output. It's especially fun to use against the Marilith, who is actually vulnerable to Status magic. Slow1 is a very situational Spell, but when it's good, it's great.
Slow1 is a lackluster Spell early in the game, because it doesn't do anything if a Monster only had 1 attack to begin with. But later in the game, it can significantly decrease a Monster's damage output. It's especially fun to use against the Marilith, who is actually vulnerable to Status magic. Slow1 is a very situational Spell, but when it's good, it's great.
Sprite
Power
5
Accuracy
+30%
Type
White Magic
Effect
Reduces the number attacks the target makes
Element
Body
Tome
Slow Tome
Effect
Slow 8 (All enemies)
Value
1,500 gil
Each success of the Slow Spell reduces the target's number of attacks by 1, to a minimum of 1 attack. Slow Spells do not stack. If a second Slow Spell is cast on a target, the more powerful of the two effects will take precedence. If a target has been Hasted, Slow will negate the Haste entirely and inflict its full effect. Slow is a fantastic debuff against physical attackers, especially when combined with Blink. Don't miss this Spell once it becomes available in Fynn.
Base Type
Spell
Attack Type
Magic
Target
One Foe
MP Cost
5
Hit Rate
120
Can be absorbed with Runic
Can be reflected with Reflect
Status
Slow
Used By
Blue Drgn, Curley, L.10 Magic, L.50 Magic, Poplium, Rinn, Tyranosaur
Slows battle speed
Spell Type
Icon
Effect
Target
One Foe
MP Cost
5
Hit Rate
120
Can be absorbed with Runic
Can be reflected with Reflect
Status
Slow
Used By
Blue Drgn, Curley, L.10 Magic, L.50 Magic, Poplium, Rinn, Tyranosaur
Type
Indirect
Description
Reduces speed temporarily
Status
Slow
HP-J ×100
500 hit points (27th)
Str-J ×100
12 strength (33rd)
Vit-J ×100
16 vitality (27th)
Mag-J ×100
20 magic (19th)
Spr-J ×100
20 spirit (21st)
Spd-J ×100
40 speed (5th)
Eva-J ×100
8 evade (6th)
Hit-J ×100
10 hit (23rd)
Luck-J ×100
10 luck (25th)
ST-Atk-J ×100
Slow 100%
Draw Difficulty
+18