Accessories: With Auto-Bravery – 1 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Durable Hero's Amulet 65 Auto-Bravery,
Critical: Bravery
Low HP: Power Surge 4,400 gil Scarletite ×2, Hero's Amulet 2,200 gil
Tamed Monsters: Which can learn Auto-Bravery – 7 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Thermadon Commando 2-3 Mechanical 36 40,800 gil 40 218 36 1,474 3 65 40 928 220 6,307 64,800 gil Crippling Surge ×1.80 108 s
LightningDLC Commando 5 Biological 6 64,000 gil 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
Narasimha Commando 3-5 Biological 29 108,000 gil 70 177 62 1,591 3 80 70 920 503 9,157 1,016,400 gil Diving Strike ×3.00 165 s
Major Moblin Sentinel 3-5 Biological 40 232,400 gil 45 73 77 1,248 3 - 45 248 252 10,140 328,400 gil Neo Goblin Rush ×2.80 180 s
Cactuar Commando 3-5 Biological 45 312,400 gil 45 142 63 1,062 3 65 45 1,069 255 3,527 328,400 gil 1000 Needles - 180 s
OmegaDLC Commando 3-5 Mechanical 80 1,376,400 gil 99 600 483 3,536 3 - 99 965 737 7,721 2,288,400 gil Wave Cannon -
Vodianoi Commando 4 Biological 1 - 20 69 103 1,328 3 65 20 827 334 7,305 85,800 gil Spinning Step ×2.20 120 s