Passive Abilities: Which Grant Free Spirit – 6 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Auto-Bravery Free Spirit
Auto-Faith Free Spirit
Auto-Haste Free Spirit
Auto-Tetradefense Free Spirit
Auto-Vigilance Free Spirit
Critical: Faith Free Spirit
Tamed Monsters: Which can provide Free Spirit – 19 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Green Chocobo Medic 1-5 Biological 9 640 gil 99 38 59 545 3 90 99 515 967 5,379 850,000 gil Kweh Kweh ×2.22 180 s
Grenade Ravager 2 Mechanical 12 4,000 gil 20 21 95 485 3 170 20 52 275 1,093 11,200 gil Elemental Overdrive ×2.20 120 s
Amanojaku Synergist 2-4 Biological 13 6,000 gil 45 35 46 528 3 105 45 185 599 2,908 199,000 gil Giant Drop ×1.10 90 s
Notsugo Ravager 2-4 Biological 13 6,000 gil 45 38 56 606 3 40 45 203 719 2,503 199,000 gil Multicast ×2.20 135 s
Vespid Ravager 3-5 Mechanical 19 32,600 gil 45 118 150 991 3 55 45 509 635 6,900 328,400 gil Sniping Thrust ×3.00 165 s
Thermadon Commando 2-3 Mechanical 36 40,800 gil 40 218 36 1,474 3 65 40 928 220 6,307 64,800 gil Crippling Surge ×1.80 108 s
Yaksha Commando 3 Biological 20 48,000 gil 20 180 100 1,280 3 65 20 678 353 4,679 52,800 gil Spinning Step ×2.20 120 s
LightningDLC Commando 5 Biological 6 64,000 gil 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
Narasimha Commando 3-5 Biological 29 108,000 gil 70 177 62 1,591 3 80 70 920 503 9,157 1,016,400 gil Diving Strike ×3.00 165 s
Gigantuar Synergist 4-5 Biological 20 149,000 gil 70 119 80 908 3 115 70 313 1,244 4,998 1,589,000 gil Hop ×1.12 90 s
Microchu Synergist 3-5 Biological 35 176,400 gil 45 355 241 1,659 3 90 45 711 817 7,202 328,400 gil Mimicking Screech ×1.80 205 s
Major Moblin Sentinel 3-5 Biological 40 232,400 gil 45 73 77 1,248 3 - 45 248 252 10,140 328,400 gil Neo Goblin Rush ×2.80 180 s
Schrodinger Saboteur 3-5 Biological 41 248,400 gil 70 62 142 1,281 3 25 70 278 938 5,240 1,016,400 gil Kitty Clock ×2.40 180 s
Sahagin Prince Synergist 3-5 Biological 45 312,400 gil 45 37 34 817 3 130 45 492 367 4,050 328,400 gil Abyssal Breath ×1.08 100 s
Cactuar Commando 3-5 Biological 45 312,400 gil 45 142 63 1,062 3 65 45 1,069 255 3,527 328,400 gil 1000 Needles - 180 s
Cactuaroni Commando 3-5 Biological 45 312,400 gil 45 163 72 1,217 3 65 45 1,062 252 3,720 328,400 gil Piercing Rain ×2.20 180 s
Tezcatlipoca Sentinel 3-4 Biological 60 437,600 gil 60 127 113 3,236 3 - 60 428 279 11,132 455,800 gil Raging Torrent ×1.80 120 s
Metallicactuar Commando 4-5 Biological 45 637,000 gil 45 145 63 1,050 3 65 45 731 755 8,096 669,000 gil Hit-and-Run ×2.20 150 s
OmegaDLC Commando 3-5 Mechanical 80 1,376,400 gil 99 600 483 3,536 3 - 99 965 737 7,721 2,288,400 gil Wave Cannon -