Time Periods: Reached from Village Proper – 1 shown
Paradox time periods require the Paradox Scope to unlock; DLC time periods are only available if you have the relevant content
Name
Year Episode Required Artefact
Oerba 400 AF Wild Artefact
Items of Interest: Found in Village Proper – 17 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Notes
Treasure 'How Things Were' Gate Seal Use Moogle Throw north from the middle area
Temporal Rift Crystal Bonds x3 Examine the distortion in the southeast
Fragment Sparkling Runestone (500 CP) Complete the crystal bonds trial in the southeast distortion
Temporal Rift Crystal Bonds x4 Examine the distortion at the north end of the main street
Fragment Dewy Bloodstone (500 CP) Complete the crystal bonds trial in the distortion at the north end of the main street
Temporal Rift Crystal Bonds x5 Examine the distortion east of the main street
Fragment Thrilling Milestone (500 CP) Complete the crystal bonds trial in the distortion east of the main street
Temporal Rift Hands of Time x2 (5 [1-2], 6 [1-3]) Examine the distortion at the west end of the street
Fragment Spinning Moonstone (500 CP) Complete the hands of time trial in the distortion at the west end of the street
Treasure 'Flight' Gate Seal Use Moogle Throw from the northeast stairs in town
Temporal Rift Hands of Time x2 (8 [1-4], 12 [1-6]) Use Moogle Hunt at the bottom of the northeast stairs, then examine the distortion
Fragment Lovely Starstone (500 CP) Complete the hands of time trial in the hidden distortion
Temporal Rift Tile Trial x2 Examine the distortion above the wide northern staircase
Fragment Astonishing Limestone (500 CP) Complete the tile trial in the northern distortion
Temporal Rift Hands of Time x3 (7 [1-3], 8 [1-4], 9 [1-4]) Complete the first five visible temporal rifts, then examine the distortion that appears in front of the western gate
Fragment Scorching Firestone (500 CP) Complete the hands of time in the distortion that appears near the gate
Gate Requires Wild Artefact, leads to Oerba -400 AF- West of the main road, unlocked after earning the Scorching Firestone fragment
Monsters: Encountered in Village Proper – 7 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Bloodfang Bass Feral Creatures Terraquatic 2,531 89 89 30 125.0% 11 24 54 5 Weakness 30 Ravager (grade 3) 10% Power Sliver 25% Millerite 5% Fire, Lightning, Poison, Pain, Fog, Curse, Deprotect, Deshell, Imperil, Debrave, Defaith, Slow, Daze, Dispel, KO, Wound
Breshan Bass Feral Creatures Terraquatic 8,325 133 151 80 160.0% 90 61 138 15 Weakness 30 Saboteur (grade 3) 10% Mana Sliver 25% Millerite 5% Fire, Lightning, Dispel, Wound
White Chocobo Feral Creatures Chocobo 99,796 257 206 70 200.0% 100 300 468 15 Resistant 30 Medic (grade 1) 15% Chocobo Plume 20% Afro & White Chick 1% Deprotect, Deshell, Dispel, Wound
Pink Lily Militarized Units Annihilator 16,650 177 177 95 130.0% 180 132 396 25 Resistant 1000 Ravager (grade 3) 10% Potent Chip 15% Potent Engine 3% Wound
Ghast Cie'th Shambling Cie'th 15,540 145 220 90 250.0% 450 132 122 25 Weakness 50 - - Potion 12% Cie'th Tear 5% Fire, Ice, Lightning, Wind
Chonchon Cie'th Winged Cie'th 2,249 33 55 90 200.0% 300 44 52 5 Immune 20 - - Painkiller 13% Cie'th Tear 5% Magic, KO
Seeker Cie'th Unusual Cie'th 3,549 33 100 90 200.0% 300 44 52 5 Weakness 20 - - Holy Water 13% Cie'th Tear 5% Magic, KO