Shop Items: Mana Sliver – 1 shown
Category
This item will not be sold by Chocolina until you have reached this time period; even items exclusively sold in other time periods may require you to venture further in your quest before they become available
Trigger Time Period
Items in the 'Special' category are only sold by Chocolina in a single time period, indicated here; items in other categories are available for sale in all time periods after they initially become available
Exclusively Sold In
Monster Materials Academia -400 AF- -
Items of Interest: Mana Sliver – 2 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Time Period Area Notes
Treasure Mana Sliver ×8 Yaschas Massif -010 AF- The Pass of Paddra Near the second searchlight path
Treasure Mana Sliver ×9 Augusta Tower -300 AF- 12th Floor On the walkway behind the starting room
Chocobo Races: Where Mana Sliver is Won – 1 shown
Graded races must be unlocked before they willappear; secret races are unlocked by winning graded races
Name
Graded races must be unlocked before they willappear; secret races are unlocked by winning graded races
Type
Distance Class RP Cost
The number of coins won by finishing this race in each place from 1st through 5th, respectively
Prize Money
The item won by winning this race; if a second item is listed, the first item will only be won once, and the second item will be won on the second and subsequent wins of this race
Rewards
Shaolong Gui Cup Secret 1200m Guardian 25 RP 320/160/80/32/16 White Chocobo Figurine /
Mana Sliver
Monsters: Which drop Mana Sliver – 11 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Bomb Ancient Automata Bomb 6,000 64 64 90 200.0% 300 81 171 5 Immune 50 Ravager (grade 2) 13% Mana Sliver 30% Fire Aegis 2% Ice, Dispel, KO, Wound
Breshan Bass Feral Creatures Terraquatic 8,325 133 151 80 160.0% 90 61 138 15 Weakness 30 Saboteur (grade 3) 10% Mana Sliver 25% Millerite 5% Fire, Lightning, Dispel, Wound
Fachan Feral Creatures Spook 2,400 25 85 0 150.0% 15 40 85 5 Weakness 20 Synergist (grade 2) 25% Mana Sliver 25% Scaled Wing 5% Wind, Deprotect, Deshell, Imperil, Dispel, Wound
Gahongas Feral Creatures Demon 4,500 33 120 66 200.0% 88 58 60 15 Weakness 50 Synergist (grade 1) 20% Mana Sliver 25% Shattered Bone 5% Fog, Curse, Dispel, KO, Wound
Imp Feral Creatures Spook 4,329 65 65 90 135.0% 105 50 128 5 Weakness 30 Synergist (grade 2) 10% Mana Sliver 25% Vitality Sliver 5% Dispel, Wound
Unsaganashi Feral Creatures Spook 2,400 25 85 0 150.0% 15 40 85 5 Weakness 20 Saboteur (grade 2) 25% Mana Sliver 25% Scaled Wing 5% Lightning, Deprotect, Deshell, Imperil, Dispel, Wound
Clematis Feral Creatures Stalker 10,759 74 74 50 170.0% 42 72 162 15 Immune 20 Saboteur (grade 2) 10% Mana Sliver 20% Rhodochrosite 5% Dispel, Wound
Cryohedron Ancient Automata Bomb 6,000 64 64 90 200.0% 300 81 171 5 Immune 50 Ravager (grade 2) 13% Mana Sliver 20% Ice Aegis 2% Fire, Dispel, KO, Wound
Chelicerata Rift Beasts Vermin 6,820 72 120 25 200.0% 40 70 72 15 Weakness 30 Saboteur (grade 2) 20% Potent Sliver 20% Mana Sliver 10% Dispel, Wound
Goblin Chieftan Feral Creatures Goblin 8,880 220 150 66 200.0% 88 135 160 25 Weakness 30 Sentinel (grade 2) 15% Potent Droplet 20% Mana Sliver 5% Dispel, KO, Wound
Koboldroid Yang Militarized Units Zwerg Droid 2,960 180 - 50 150.0% 30 34 102 10 Weakness 20 Ravager (grade 2) 10% Mana Droplet 20% Mana Sliver 5% Dispel, Wound