Role Crystarium Levels: Where Lifesiphon is Learned – 1 shown
Tamed Monsters: Which can use Lifesiphon – 21 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
LightningDLC Commando 5 Biological 2 - 13 657 591 7,290 6 - 13 953 810 9,303 376,000 gil Legion of One -
GilgameshDLC Commando 5 Biological 8 112,000 gil 13 686 569 8,041 6 - 13 960 725 12,515 376,000 gil Divider -
TyphonDLC Commando 5 Biological 5 40,000 gil 13 397 605 6,873 6 - 13 789 883 9,355 376,000 gil Snort -
Twilight Odin Commando 3-5 Biological 41 248,400 gil 99 89 13 899 4 30 99 987 525 11,300 2,288,400 gil Zantetsuken ×2.20 265 s
Cactuaroni Commando 3-5 Biological 7 4,000 gil 45 163 72 1,217 3 65 45 1,062 252 3,720 328,400 gil Piercing Rain ×2.20 180 s
OmegaDLC Commando 3-5 Mechanical 16 24,800 gil 99 600 483 3,536 3 - 99 965 737 7,721 2,288,400 gil Wave Cannon -
Meonekton Commando 1 Biological 18 1,760 gil 20 27 23 443 3 55 20 185 121 1,534 2,240 gil Black Hole ×2.20 120 s
Scutari Commando 2 Mechanical 4 800 gil 20 163 78 1,205 3 75 20 374 160 6,271 11,200 gil Missile Hatch ×2.20 120 s
Red Chocobo Commando 1-5 Biological 33 20,400 gil 99 53 68 604 3 80 99 974 761 6,259 850,000 gil Kweh ×3.00 205 s
Golden Chocobo Commando 3-5 Biological 9 7,200 gil 45 261 190 3,180 3 80 45 832 657 8,306 328,400 gil Kweh ×3.00 205 s
Chocobo Commando 1-5 Biological 13 1,280 gil 99 74 55 827 3 80 99 879 674 8,012 850,000 gil Kweh ×3.00 205 s
Dragoon Commando 2 Mechanical 10 3,200 gil 20 150 125 1,692 3 45 20 503 262 4,435 11,200 gil Orbital Battery ×2.19 120 s
Munchkin Commando 2 Biological 9 2,800 gil 20 107 85 1,318 3 75 20 618 129 3,068 11,200 gil Goblin Rush ×3.00 165 s
Seeping Brie Commando 2-5 Biological 34 43,000 gil 70 79 114 977 3 35 70 753 792 6,712 615,000 gil Hundred Fists ×3.04 165 s
Vouivre Commando 2-5 Biological 8 2,400 gil 70 111 30 1,020 3 40 70 669 316 8,504 615,000 gil Tail Whip ×2.20 120 s
Chunerpeton Commando 3-5 Biological 1 - 45 60 73 951 3 65 45 536 465 6,214 328,400 gil Refreshing Rain ×4.00 120 s
Gorgonopsid Commando 1-5 Biological 41 30,000 gil 99 59 33 400 3 65 99 751 521 6,240 850,000 gil Sonic Fangs ×3.00 165 s
Thermadon Commando 2-3 Mechanical 3 400 gil 40 218 36 1,474 3 65 40 928 220 6,307 64,800 gil Crippling Surge ×1.80 108 s
Lucidon Commando 2-5 Mechanical 99 1,583,000 gil 99 42 23 932 3 65 99 1,073 369 4,584 1,623,000 gil Shell Spin ×2.20 135 s
Frag Leech Commando 2-3 Mechanical 18 8,800 gil 40 27 49 2,640 3 45 40 351 234 4,793 64,800 gil Explosive Thrust ×2.40 165 s
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