Tamed Monsters: Which can use Cure – 12 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Haguma Medic 1-5 Biological 1 - 99 22 95 638 3 100 99 661 756 6,759 850,000 gil Hypnotic Star ×2.20 120 s
Caterchipillar Medic 3-5 Biological 1 - 45 91 151 1,935 3 70 45 281 548 3,393 328,400 gil Slurp ×2.80 150 s
Spiranthes Medic 2-3 Biological 1 - 40 21 61 365 3 70 40 99 272 1,281 64,800 gil Explosive Thrust ×2.40 165 s
Exoray Medic 2-3 Biological 1 - 40 22 68 408 3 70 40 136 231 3,710 64,800 gil Explosive Thrust ×2.40 165 s
Cactrot Medic 3-5 Biological 1 - 45 106 77 726 3 85 45 692 429 2,876 328,400 gil Hypnotic Dance ×1.80 180 s
Cactuarama Medic 3-5 Biological 1 - 45 122 90 850 3 85 45 752 445 3,115 328,400 gil Uplift ×1.00 910 s
Cactuarina Medic 3-5 Biological 1 - 45 105 77 679 3 85 45 691 429 2,829 328,400 gil Hypnotic Dance ×1.80 180 s
Cait Sith Medic 1-5 Biological 1 - 99 20 46 324 3 65 99 273 1,006 6,759 850,000 gil Kitty Clock ×3.00 180 s
White Chocobo Medic 1-5 Biological 1 - 99 54 69 658 3 90 99 701 975 5,392 850,000 gil Kweh ×3.00 205 s
Green Chocobo Medic 1-5 Biological 1 - 99 38 59 545 3 90 99 515 967 5,379 850,000 gil Kweh Kweh ×2.22 180 s
PuPuDLC Medic 5 Biological 1 - 13 310 603 2,923 6 - 13 415 1,020 4,542 376,000 gil Items Please! -
Flanitor Medic 3-4 Mechanical 1 - 40 58 142 703 3 70 40 304 896 2,739 149,000 gil Hyper Rescue ×3.00 90 s