Spells: Used by Ruby Weapon – 3 shown
Tier two and tier three spells are learned from magic materia and are divided up by the rarity of the materia and requirements to learn the spell from it; ultimate spells are especially powerful; Enemy skills are learned from monsters; summon magic is learned from summon materia
Name
Spell Type
The materia which grants the use of this spell, and the level it is earned at if it is not available at level 1
Materia
Description MP
The damage calculation of the spell; multiple hits are indicated first; P or M represent the caster's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP is that of the target of the spell; spells marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the spell ignores Defense/Magic def; healing and MP draining spells are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing and MP drain are indicated by text color
Typical Damage
Attack% Type Target Reflectable Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties
Comet2 Magic Comet L2, Master Magic Non-elemental attack 110 4× 187.5%×M 4× 2117 100% Magic Random enemies No - - -
Ultima Magic Ultima L2, Master Magic Extreme magic attack 130 656.2%×M 4941 100% Magic All enemies No - - -
Shadow Flare Enemy-Skill Enemy Skill (once learned) Big non-elemental damage on any one opponent 100 781.2%×M 8822 100% Magic One enemy Yes - - -
Monster Abilities: Used by Ruby Weapon – 10 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
The estimated average amount of damage this ability will deal to a target with 128 Defense or Magic def when used by this monster (3/4 of base damage); actual damage will vary considerably based on the target's actual Defense or Magic def and other factors, but this is a good measure of the relative danger of this ability; a dagger (†) indicates that the ability deals set damage or otherwise ignores Defense and Magic def; numbers in italics are based on factors that will change during combat and should be considered very rough estimates; healing, MP restoration, HP drain, and MP drain or damage are indicated by text color
Typical Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Vanish - - - Always Hits Physical Self - - -
Big Claw - 62.5% HP 2900  200% Magic One enemy - - -
Big Swing - 625%×P 2531 200% Physical All enemies Cut Add: Paralyzed (39%) -
Whirlsand - - - Always Hits Physical One enemy - - Target is killed and removed from battle
Ruby Flame - 350%×M 3953 Always Hits Magic One/all enemies Fire - -
Ruby Ray - 300%×M 3388 Always Hits Magic One/all enemies Shout Add: Confusion (98%) -
Right Revenge - 46.9% HP 2200  Always Hits Magic One/all enemies Punch Add: Frog, Small (82%) -
Right Thrust - 15/16 HP 4400  Always Hits Magic One/all enemies Punch Add: Frog, Small (82%) -
Left Revenge - 46.9% MP 2200  Always Hits Magic One/all enemies Punch Add: Poison, Slow-numb (82%) Damages MP
Left Thrust - 78.1% MP 3700  Always Hits Magic One/all enemies Punch Add: Poison, Slow-numb (82%) Damages MP
Screens: Where Ruby Weapon is Encountered – 1 shown
Area
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
World Map Gold Saucer Area Grass
3 Spencers, Flapbeat (88)
3 Flapbeats (84)
2 Jokers (84)
Desert
Harpy (128)
4 Flapbeats (128)
Beach
Grangalan (64)
3 Beachplugs (64)
4 Beachplugs (64)
3 Beachplugs (Side Attack) (64)
- - - -
Set Encounters: With Ruby Weapon – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Area Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Ruby Weapon World Map Gold Saucer Area Ram into the red object near the Gold Saucer with the Highwind (after defeating Ultimate Weapon) 37–59 45,000 50,000 30,000 gil Pincer Attack ×3
Encounters: With Ruby Weapon – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Name
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Ruby Weapon 37–59 45,000 50,000 30,000 gil Pincer Attack No ×3 Ruby's Tentacles, Ruby Weapon
Items: Held by Ruby Weapon – 1 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Desert Rose Blooms once every 1000 years - - - - - No
Elements: Resisted by Ruby Weapon – 2 shown
Physical elements are applied to physical attacks rather than magic; healing elements heal rather than harm; the hidden element is not shown within the game menus
Name
Type
Gravity Magic
Water Magic
Status Effects: Resisted by Ruby Weapon – 13 shown
Positive status effects are generally beneficial; negative status effects are generally harmful; special status effects can only be inflicted by certain materia commands
Name
This status is negated by its opposed status
Opposed
Type Duration Effect
Berserk - Negative Temporary Character attacks uncontrollably but deals 50% extra damage
Confusion - Negative Temporary Character will attack allies, effect ends when hit by any physical attack
Death - Negative Permanent Character is dead
Death-sentence - Negative Temporary Character dies when the timer runs out
Frog - Negative Temporary Character deals 1/4 physical damage and can only Fight, use Items, or cast Toad
Manipulate - Negative Temporary Your party decides the afflicted monster's actions
Petrify - Negative Temporary Character cannot act but is immune to damage and status effects
Poison - Negative Temporary Character repeatedly takes 1/32 of max HP damage
Silence - Negative Temporary Character cannot use magic
Sleep - Negative Temporary Character cannot act, but is woken by any physical attack
Slow-numb - Negative Temporary Character will be afflicted with Petrify when the timer runs out
Small - Negative Temporary Character deals 1 damage with all physical attacks
Stop - Negative Temporary Character can't act