Screens: In Midgar No. 1 Reactor – 10 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Platform 2 MPs (96)
Guard Hound (88)
MP, Guard Hound (72)
5 - - -
Sector 1 Station 2 MPs (96)
Guard Hound (88)
MP, Guard Hound (72)
- - - -
Sector 1 2 MPs (96)
Guard Hound (88)
MP, Guard Hound (72)
- - - -
No. 1 Reactor (Outside Catwalks) 2 Mono Drives (72)
2 MPs, Mono Drive (68)
2 MPs (116)
- - - -
No. 1 Reactor (Security Doors) 2 Grunts (72)
2 1st Rays, Grunt (68)
3 1st Rays (60)
3 Grunts (56)
1 - - Only attacked during escape
No. 1 Reactor (Elevator) - - - - -
No. 1 Reactor (Staircases) 2 Mono Drives, 1st Ray (56)
2 1st Rays (48)
2 Grunts (44)
2 1st Rays, Grunt (40)
3 1st Rays (36)
3 Grunts (32)
- - - -
No. 1 Reactor (Pipes) 2 Grunts, 2 Mono Drives (96)
2 Grunts, 3 Mono Drives (88)
3 Grunts (72)
1 - - -
No. 1 Reactor (Bottom of Ladder) Sweeper (96)
Sweeper, 2 Grunts (88)
2 Grunts, Sweeper (72)
- - In plain view at the bottom of the ladder -
No. 1 Reactor (Reactor Core) - 1 - - -
Items of Interest: In Midgar No. 1 Reactor – 10 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Potions Item No Platform In Cloud's starting inventory
Ether Item No Platform In Cloud's starting inventory
Phoenix Down Item No Platform In Cloud's starting inventory
Potion Item No Platform Check either downed soldier near the train
Potion Item No Platform Check either downed soldier near the train a second time
Phoenix Down Item No No. 1 Reactor (Security Doors) Chest in lower right room
Potion Item No No. 1 Reactor (Pipes) Pick up the blue bottle in front of Jessie after she moves
Restore Materia Item No No. 1 Reactor (Reactor Core) Pick up the orb on the ground
- Note No No. 1 Reactor (Pipes) Help Jessie to free her during escape
- Note No No. 1 Reactor (Security Doors) Cannot proceed during escape unless you freed Jessie
Set Encounters: In Midgar No. 1 Reactor – 2 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
2 MPs Platform Approach the rear of the platform 2 32 4 20 gil Normal Battle Can't Run
Guard Scorpion No. 1 Reactor (Reactor Core) Approach the reactor valve 12 100 10 100 gil Normal Battle Can't Run
Monsters: Encountered in Midgar No. 1 Reactor – 7 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
1st Ray 4 18 - 10 10 - - 2 99% 0 100% 0 40 0 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 12 1 5 gil - - Potion
Grunt 7 40 - 12 12 2 54 10 98% 2 99% 4% 58 8 - - 22 2 15 gil Grenade (11.2%) Potion (26.1%) Potion
Guard Hound 3 42 - 8 8 2 30 4 99% 2 99% 6% 64 6 - - 20 2 12 gil Potion (41.2%) Potion (14.1%) Potion
Guard Scorpion 12 800 - 30 41 15 162 40 92% 256 50% 0 60 1 Invalid: Gravity
Weak: Lightning
Defend: Sleep, Small, Confusion, Silence, Darkness, Frog, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 100 10 100 gil - Assault Gun -
Mono Drive 2 28 28 3 3 3 30 6 98% 4 99% 6% 49 2 Invalid: Earth
Weak: Wind
Defend: Frog, Stop, Paralyzed 18 3 8 gil - Potion (14.1%), Ether (4%) Ether
MP 2 30 - 6 6 - - 4 99% 0 100% 0 50 4 - - 16 2 10 gil Grenade (11.2%) Potion (14.1%) Potion
Sweeper 8 140 - 18 18 - - 20 96% 4 99% 0 48 1 Weak: Lightning Defend: Sleep, Small, Darkness, Frog, Poison, Paralyzed, Death-sentence, Sadness, Fury 27 3 30 gil - - Potion
Party Changes: In Midgar No. 1 Reactor – 4 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Screen Details
Cloud Lead Platform At game start (temporarily named Ex-SOLDIER)
Cloud Name Sector 1 Station Approach the AVALANCHE team
Barret Name Sector 1 Station Approach the AVALANCHE team
Barret Join No. 1 Reactor (Security Doors) Talk to Barret
Weapons: Found in Midgar No. 1 Reactor – 1 shown
Rare weapons can only be found at specific points during the game; ultimate weapons have special properties that can multiply their damage to extreme levels; starting weapons cannot be re-obtained if sold or lost
Name
Character Attack Attack% Magic
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Range Effects Price Value
Assault Gun Barret 17 98% 1 ⦿─⦿ ×1 Long - 350 gil 175 gil
Materia: Found in Midgar No. 1 Reactor – 1 shown
Uncommon materia cannot be purchased in shops, but can be found or won multiple times in other ways; rare materia can only be found at specific points during the game; master materia are incredibly rare and powerful
Name
Type Levels Abilities
The element added when this materia is paired with an Elemental materia
Element
Strength Dexterity Vitality Magic Luck Magic def Max HP% Max MP% Price Master AP
The sale value of this materia when it is mastered; materia that have not yet been mastered sell at a lower price
Master Value
When your materia is stolen, materia with a higher priority is stolen first
Priority
Restore Magic 5 L1: Cure
L2: Cure2
L3: Regen
L4: Cure3
Hidden −1 - - +1 - - −2 +2 750 gil 40,000 52,500 gil 5
Items: Found in Midgar No. 1 Reactor – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Ether Restores MP by 100 100 Magic One ally Restorative - Restores 100 MP 1,500 gil 750 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes