Screens: In Corel Prison – 9 shown
Temporary screens become permanently inaccessible during the normal course of the game
Name
The random encounter groups that you may fight on this screen; this list only includes standard encounters, but special encounter types may also be present as detailed on the screen detail page; encounter rates are in parenthesis and are out of 256
Random Encounters
How many treasures (items of interest containing equipment or other items) are found on this screen
Treasures
The price of the cheapest inn in this screen. it is not necessarily always available
Inn Price
Save Point Notes
Corel Prison (North) 2-Faced, 2 Bandits (96)
2 2-Faceds, Bandit (88)
3 2-Faceds (72)
- - - -
Basement 4 2-Faceds (Pincer Attack) (256) - - - -
Corel Prison (South) 2-Faced, 2 Bandits (96)
2 2-Faceds, Bandit (88)
3 2-Faceds (72)
- Free In the middle of the area Can rest in the cab of the truck
Mayor's Old House - - - - -
Prison Pub - - - - -
Container - - - - -
Corel Prison (Desert Border) 2 Death Claws (72)
4 Bullmotors (68)
2 Death Claws, Bullmotor (60)
2-Faced, 2 Bandits (56)
- - - -
Corel Prison (Desert) Land Worm (240)
Cactuar (16)
- - - -
Corel Prison (Junkyard) 2 Death Claws (72)
4 Bullmotors (68)
2 Death Claws, Bullmotor (60)
2 2-Faceds, Bandit (56)
- - - -
Items of Interest: In Corel Prison – 1 shown
Item Type
Whether this item can be found or collected multiple times
Repeatable
Screen Details
Chocobo Ride Note Yes Corel Prison (Desert) Randomly appears while wandering the desert
Shops: In Corel Prison – 1 shown
Certain shops stock different goods at different points in the game and become upgraded shops or final shops; optional shops only become available if certain requirements are fulfilled
Name
Items Notes Screen Type
Corel Prison General Store Potion 50 gil
Phoenix Down 300 gil
Tent 500 gil
- Prison Pub General Store
Set Encounters: In Corel Prison – 1 shown
Limited encounters never appear as random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square encounters only appear in the Battle Square; chocobo encounters only appear in certain areas when using a Chocobo Lure and can be caught
Encounter
Screen Details
The range of levels of monsters in this encounter
Level
EXP AP Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
Dyne Corel Prison (Junkyard) Exit the screen at the top right (fought with Barret alone) 23 600 55 750 gil Normal Battle Can't Run
Monsters: Encountered in Corel Prison – 7 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
2-Faced 18 330 80 40 62 25 258 38 92% 150 70% 1% 48 0 Invalid: Earth Defend: Frog, Stop, Paralyzed, Manipulate 100 10 156 gil Phoenix Down (41.2%) Hi-Potion (14.1%) Hi-Potion
Bandit 17 360 - 38 58 5 132 40 92% 96 81% 1% 68 0 - Defend: Frog 99 10 220 gil X-Potion (11.2%) Tent (14.1%) Hi-Potion
Bullmotor 19 420 96 36 57 8 162 40 92% 120 76% 1% 61 0 - Defend: Frog, Stop, Paralyzed, Manipulate 92 9 140 gil X-Potion (41.2%) Ether (14.1%) Turbo Ether
Cactuar 20 200 20 30 48 20 240 40 92% 0 100% 20% 40 40 Invalid: Fire, Ice, Lightning, Earth, Gravity, Water, Holy Defend: Sleep, Small, Confusion, Silence, Slow, Darkness, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence, Sadness, Fury 1 1 10,000 gil - - Hi-Potion
Death Claw 19 400 120 41 65 30 294 44 91% 100 80% 1% 51 0 - - 96 10 168 gil Platinum Bangle (41.2%) Hi-Potion (14.1%) Hi-Potion
Dyne 23 1,200 20 32 55 25 288 64 87% 250 51% 1% 55 0 Invalid: Gravity Defend: Small, Confusion, Silence, Frog, Berserk, Petrify, Slow-numb, Manipulate, Death, Death-sentence 600 55 750 gil - Silver Armlet -
Land Worm 22 1,500 80 60 142 42 384 80 84% 230 55% 1% 68 0 Absorb: Earth
Halve: Fire, Gravity
Weak: Ice
Defend: Confusion, Frog 400 40 256 gil Turbo Ether (11.2%) Ether (14.1%) Fire Fang
Party Changes: In Corel Prison – 1 shown
Character
The type of party change; a character can be named (usually when you first meet them), or join or leave the party; a lead change indicates which character must be in the party at any given time
Type
Screen Details
Barret Join Mayor's Old House After entering the house
Armor: Found in Corel Prison – 1 shown
Uncommon armor cannot be purchased in shops at the end of the game, but can be found or won multiple times in other ways; rare armor can only be found at specific points during the game; starting armor cannot be re-obtained if sold or lost
Name
Defense Defense%
Magic def is listed in gray to indicate that, due to a bug, this value is not used; a character's Spirit and bonuses from materia determine their Magic def
Magic def
Magic def%
The growth of materia slots is categorized by color: ⦿×1, ⦿×2, ⦿×3, and ⦾×0.
Materia Slots
AP Growth Effects Characters Price Value
Silver Armlet 34 4% 22 - ⦿ ⦿ ⦿─⦿ ×1 - All Characters 1,300 gil 650 gil
Items: Found in Corel Prison – 3 shown
Uncommon items cannot be purchased in shops, but can be found or won multiple times in other ways; rare items can only be found at specific points during the game; special items are held by the most powerful monsters in the game
Name
Description
The damage calculation of the item's effect; multiple hits are indicated first; items deal full damage to multiple targets and always hit; HP or MP are those of the character the item is used on; healing and MP restoration items are indicated by their text color
Base Damage
Type Target Element
The status effects that can be inflicted or removed by this spell, and the chance of success if it is not assured
Status
Special Properties Price Value Use in Field?
Potion Restores HP by 100 100 Magic One ally Restorative - Restores 100 HP 50 gil 25 gil Yes
Phoenix Down Restores life 1/4 HP Magic One ally Restorative Remove: Death 25% chance of Death on targets that Absorb Restorative 300 gil 150 gil Yes
Tent Restores ally's max HP/MP. Use at Save Point. - - - - 500 gil 250 gil Yes