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Spells: Which inflict
Paralysis
– 3 shown
Exclusive spells
can only be learned and cast by a single class;
advanced spells
can only be learned and cast by advanced classes;
ultimate spells
are available only from the hidden shop in Lefein;
bugged spells
have either no effect or an unintended negative effect when you use them, and should be avoided
Name
Type
Level
Price
Healing spells and damaging spells that are not resisted have a hit point effect between one and two times this number, or half that when resisted (damage can be further modified by elemental weaknesses or resistances)
Power
A modifier to the likelihood of the spell being resisted; there is a base chance to hit of approximately 74% plus half this value, modified by the target's magic defense
Hit %
Target
The elemental nature of the spell; weakness to the element makes the spell approximately 20% more likely to hit and adds a 50% bonus to any damage dealt, while resistance halves damage and nearly guarantees that the spell will be resisted (for a net of 1/4 normal damage)
Element
Learned By
HOLD
Black
3
1,500 G
-
+115
One foe
Status
RM
,
BM
,
Ni
,
RW
,
BW
STUN
Black
6
20,000 G
-
-
One foe
Status
BM
,
BW
STOP
Black
8
60,000 G
-
+107
All foes
Time
BW