Related
Sprite
Hit %
115%
Type
Black Magic
LV
3
Effect
Inflicts Status-elemental Paralysis on one foe
Target
One foe
Element
Status
Inflict Status
Paralysis
Sold In
ElfLand (1,500 G)
HOLD is a good Spell with an element of risk. It's highly accurate, so it will usually work, but there's no way to know when the Monster you hit will break out of its Paralysis. (That said, Monsters have less than a 10% chance to recover each turn.) It's more likely than many debuffs to actually work on bosses (especially KARY). Any time you find yourself facing one tough enemy, see if they have high Magic Defense or resist Status. If not, HOLD can be effective.
Sprite
Type
Black Magic
LV
6
Effect
Automatically inflicts Paralysis on one foe with less than 300 HP unless they are resistant to Status-elemental attacks
Target
One foe
Element
Status
Inflict Status
Paralysis
Sold In
Crescent Lake (20,000 G)
STUN is a seemingly weird Spell, unless you're familiar with the Power Word spells in D&D. Along with its brethren BLND and XXXX, STUN only works on Monsters with less than 300 current HP. On the upside, it always works on those creatures, unless they resist Status magic. It can occasionally be useful, but late in the game many Monsters have too much HP to be affected before being worn down a bit. Of course, if you aren't a fan of instant KO Spells, STUN is a fine choice of a level 6 Spell.
Sprite
Power
5
Accuracy
+30%
Type
Black Magic
Effect
Inflicts matter-elemental paralysis on the target
Status
Paralysis
Element
Matter
Tome
Stop Tome
Effect
Stop 6 (All enemies)
Value
4,000 gil
Found In
Castle Deist 1F
Dropped By
Ice Gigas
Used By
Beast Demon, Stone Golem, Wizard
Cast By Items
Hourglass
Stun and Stop are interesting Spells. They both do the same thing, the only difference being that Stop is slightly less accurate and is Matter-elemental as opposed to Body-elemental. Stop works on every Monster Stun does and then some, so the slight accuracy hit may well be worth it for the increased flexibility.
Base Type
Spell
Attack Type
Magic
Target
One Foe
MP Cost
10
Hit Rate
100
Can be absorbed with Runic
Can be reflected with Reflect
Status
Stop
Used By
Cephaler, Curley, L.10 Magic, L.80 Magic, L.90 Magic, Magic, Poltrgeist, Wizard
Stops an enemy
Spell Type
Icon
Effect
Target
One Foe
MP Cost
10
Hit Rate
100
Can be absorbed with Runic
Can be reflected with Reflect
Status
Stop
Used By
Cephaler, Curley, L.10 Magic, L.80 Magic, L.90 Magic, Magic, Poltrgeist, Wizard
Type
Indirect
Description
Stops temporarily
Status
Stop
HP-J ×100
800 hit points (23rd)
Str-J ×100
18 strength (22nd)
Vit-J ×100
20 vitality (21st)
Mag-J ×100
30 magic (12th)
Spr-J ×100
24 spirit (17th)
Spd-J ×100
48 speed (4th)
Eva-J ×100
10 evade (5th)
Hit-J ×100
20 hit (12th)
Luck-J ×100
20 luck (5th)
ST-Atk-J ×100
Stop 100%
Draw Difficulty
+28