Related
Sprite
Type
White Magic
LV
3
Effect
Grants all allies resistance to Fire
Target
All allies
Sold In
ElfLand (1,500 G)
Prior to Gurgu Volcano, you will encounter Fire-elemental attacks in the form of FIR2 Spells cast by ASTOS and LICH, and FIR3 Spells cast by MAGES in the Ice Cave. In these cases and later, AFIR will reduce the damage of many dangerous Fire attacks by as much as 3/4.
Due to a bug, AFIR will also protect you against the Status Ailments caused by the attacks of Fire-vulnerable Monsters; this includes many Undead. Of course, you're usually better off using that Spell slot to cast HRM2 or FIR2 instead.
Due to a bug, AFIR will also protect you against the Status Ailments caused by the attacks of Fire-vulnerable Monsters; this includes many Undead. Of course, you're usually better off using that Spell slot to cast HRM2 or FIR2 instead.
Sprite
Type
White Magic
LV
4
Effect
Grants all allies resistance to Cold
Target
All allies
Sold In
ElfLand (4,000 G)
The only level 4 white magic Spell that is unquestionably good, AICE is hardly a Spell you ever want to call the best of its level. It's great against Frost Ds and FrWOLVES in the Ice Cave, and is useful to use against LICH since his first Spell will always be ICE2. Those uses are important, but beyond that you're not likely to be casting AICE much.
Sprite
Type
White Magic
LV
7
Effect
Grants all allies resistance to Status, Death, and Earth
Target
All allies
Sold In
Onrac (45,000 G)
ARUB grants resistance to Death, but this isn't the whole story: it also grants Earth and Status resistance, though it does nothing to stop the Time- or Poison-elemental KO Spells you will run into late in the game. Still, it's the only way to gain resistance to Earth or Status short of a Ribbon or the WALL Spell. It is one of only two level 7 Spells RedWizzes can learn.
Sprite
Type
White Magic
LV
8
Effect
Grants one ally resistance to all elements
Target
One ally
Sold In
Gaia (60,000 G)
WALL is one of those Spells that sounds far better in description than it is in practice. Sure, it grants resistance to all eight Elements, but so do Ribbons, and you get three of those. Assuming you use them, this Spell can only help one party member, who may very well be a KNIGHT that already resists the main attack Elements and Poison anyway. On the upside, at least the fact that this is a single-target Spell doesn't make it any less useful in this case.
The ORB of Wind
Page
2
Use the CHIME to enter the Mirage Tower, collecting Treasure and learning that you need the CUBE to proceed further.
The CROWN and the Mystic KEY
Page
4
The ORB of Earth
Page
5
Return to the Earth Cave and plumb its deepest depths to destroy LICH and restore light to the ORB of Earth.
The ORB of Water
Page
3
Use the OXYALE to explore the upper floors of the Sunken Shrine to find the SLAB and other Treasures.
Type
White Magic
Level
2
Effect
Reduces lightning damage by 50%.
Target
All allies
Price
400 gil
Sold In
Pravoca
The Nul Spells are all quite good, effectively decreasing damage from a given Element by a half to three-quarters, and NulBolt is no exception. However, this Spell isn't urgently needed because you're not liable to be hit with Lightning damage for quite some time. Astos could get around to casting Bolt2 if the battle wears on long enough, as can Lich, but the first time you're actually likely to get hit by it isn't until the Ice Cavern. So feel free to save some money and wait on this Spell, but don't forget it. At least, not until everyone in the party has gear granting them resistance to Lightning anyway.
Type
Enhancement
Description
Raise target's lightning resistance.
ATB Cost
2
Role
Synergist
Status Effect
Barthunder
Chapter
7