Related
Sprite
HP
50
Gold
45 G
Experience
90
Absorb
0
Evade
18%
Magic Def.
19%
Family
Magic Beast, Undead
Morale
124 (may run at party level 22+)
SHADOWS don't hit hard and can't take many hits, but their attacks inflict Darkness. Combined with their moderate Evade, SHADOW battles can drag on for some time. They also gain surprise against the party in most battles. HARM is effective due to their low HP, allowing you to save HRM2 and FIR2 for more dangerous Monsters.
Sprite
HP
114
Gold
432 G
Experience
432
Absorb
12
Evade
54%
Magic Def.
34%
Family
Magic Beast, Undead
Morale
160 (may run at party level 40+)
Encountered In
WRAITHS are the latest addition to the Undead roster, appearing exclusively (and often) in the Ice Cave. They are low on Absorb but high on Evade, and have more hit points than most of the Undead you've faced, so HARM is a waste against them. FIR2 or more powerful HARM Spells can do quite a number on them, and it's best to take them out before they Paralyze the party.
Sprite
HP
180
Gold
990 G
Experience
990
Absorb
30
Evade
18%
Magic Def.
43%
Family
Magic Beast, Undead
Morale
184
Encountered In
GHOSTS are nasty Undead that hit extremely hard. They Paralyze their victims, but damage is your primary concern. Since nothing else in the Sunken Shrine is vulnerable to Fire, FIR3 can be put to good use against GHOSTS. The Mage Staff and Light Axes are also useful, and will not cost any Spell slots.
The CROWN and the Mystic KEY
Page
6
With the mystic KEY in hand, unlock the various Treasure rooms you've seen. Bring the TNT you find to the Dwarf Cave to open a canal to the outer world.
The ORB of Earth
Page
3
Descend into the Earth Cave to defeat the VAMPIRE that seems to be responsible for the earth's rot.
HP
86
Gil
231 gil
Experience
231
Size
Small
Damage
22
Hit Rate
1×95%
Critical Hit Chance
1%
Absorb
4
Evade
45%
Magic Defense
26%
Morale
160 (may run if party is level 40 or higher)
Monster Family
Magic Beast, Undead
Wraiths continue the general theme of Undead with Paralyzing attacks, but they also come with annoyingly high Evasion scores. They're not hard to kill if you can hit them, but that is no trivial matter. They do decent damage with their attacks, but the Paralysis is the main threat. Take them out with Dia2 or Fire2 if you can spare the Spell slot.
Sprite
Rank
2
HP
60
Average Drop Value
65 gil
Power
9
Attacks
1×65%
(0.7)
Attack Effect
Drain HP
Defense
9
Evasion
2×20%
(0.4)
Magic Resistance
2×50%
(1.0)
Monster Family
Earth, Magic Beast, Undead
Fear
−50% (50% at 3,260 party HP)
Treasures
25 gil (40%), 50 gil (30%), 100 gil (20%), 200 gil (10%)
Wraiths drain HP from their victims, so take them out quickly with Fire.