Related
Sprite
HP
8
Gold
6 G
Experience
6
Absorb
4
Evade
3%
Magic Def.
8%
Damage
4–8
Hit
85%
Critical Hit Chance
1%
Family
Giant
Morale
106 (may run at party level 13+)
IMPS are the most basic enemy in the game, easily taken out in one hit by most Classes and little threat against any armored Warrior. When IMPS appear in mixed groups, they should be ignored until every other enemy is taken care of.
HP
16
Gil
18 gil
Experience
18
Size
Small
Damage
8
Hit Rate
1×86%
Critical Hit Chance
1%
Absorb
6
Evade
5%
Magic Defense
12%
Morale
120 (may run if party is level 20 or higher)
Monster Family
Giant
These slightly tougher versions of Goblins are weak on offense, but can be frustrating to kill because of their decent Defense score (for a beginning area creature). While most creatures in the beginning of the game have no defense, Goblin Guards have 6, which is just enough to let them survive an unlucky string of damage rolls. Nonetheless, they aren't much of a threat.
Sprite
Rank
1
HP
10
MP
6
Average Drop Value
16 gil
Power
4
Attacks
1×50%
(0.5)
Defense
0
Evasion
1×10%
(0.1)
Magic Resistance
1×50%
(0.5)
Abilities
Attack (75%), Bow 1 (25%)
Monster Family
Giant
Fear
−20% (50% at 2,250 party HP)
Treasures
6 gil (40%), 12 gil (30%), 25 gil (20%), 50 gil (10%)
Goblin Guards are the first enemy in the game that can hit Characters in the back row, with their Bow attack. Watch out, as this attack deals more damage than their normal melee attack. Large groups of Goblin Guards can be dangerous as a result.