Weapons: Usable by Vanille – 24 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Binding Rod - 18–168 12–37 Physical Wall 2,500 gil
1,250 gil
3 300+57/lv 25 24,600 Hunter's Rod Lv.10 Perovskite 1
Hunter's Rod - 85–442 36–138 Physical Wall -
7,196 gil
5 1,500+215/lv 60 470,550 Nirvana Lv.45 Trapezohedron 7
Nirvana - 330–715 106–216 - -
84,200 gil
11 3,740+308/lv 99 1,864,368 - - 11
Tigerclaw Leadenstrike 23–198 23–198 Vampiric Strike 300,000 gil
15,000 gil
2 300+42/lv 25 20,100 Wyrmfang Lv.14 Cobaltite 11
Wyrmfang Ironstrike 140–516 140–516 Vampiric Strike -
41,028 gil
4 800+116/lv 60 253,320 Nirvana Lv.31 Trapezohedron 11
Nirvana Ironstrike 276–828 276–828 - -
114,750 gil
11 3,740+308/lv 99 1,864,368 - - 11
Healer's Staff Improved Cure 8–48 8–48 High HP: Power Surge 19,800 gil
9,900 gil
5 2,000+125/lv 20 63,750 Physician's Staff Lv.16 Adamantite 8
Physician's Staff Improved Cure II 80–180 80–180 High HP: Power Surge -
35,700 gil
9 2,115+252/lv 40 281,160 Nirvana Lv.33 Trapezohedron 11
Nirvana Improved Cure II 156–424 156–424 - -
94,645 gil
11 3,740+308/lv 99 1,864,368 - - 11
Pearlwing Staff - 2–27 15–140 Magic Wall 2,300 gil
1,150 gil
3 420+75/lv 25 33,000 Brightwing Staff Lv.13 Perovskite 3
Brightwing Staff - 27–123 93–381 Magic Wall -
7,528 gil
5 1,500+215/lv 60 470,550 Nirvana Lv.45 Trapezohedron 7
Nirvana - 91–201 417–912 - -
82,920 gil
11 3,740+308/lv 99 1,864,368 - - 11
Rod of Thorns - 6–131 6–131 Magic Wall 3,000 gil
1,500 gil
3 420+75/lv 25 33,000 Orochi Rod Lv.13 Perovskite 11
Orochi Rod - 100–436 100–436 Magic Wall -
8,928 gil
5 1,500+215/lv 60 470,550 Nirvana Lv.45 Trapezohedron 11
Nirvana - 324–709 324–709 - -
87,400 gil
11 3,740+308/lv 99 1,864,368 - - 11
Mistilteinn Ally KO: Power Surge 5–65 11–131 Low HP: Power Surge 11,000 gil
5,500 gil
5 1,200+225/lv 20 66,750 Erinye's Cane Lv.16 Scarletite 12
Erinye's Cane Ally KO: Power Surge II 67–167 135–335 Low HP: Power Surge -
22,175 gil
8 2,600+232/lv 40 284,960 Nirvana Lv.33 Trapezohedron 12
Nirvana Ally KO: Power Surge II 135–403 271–807 - -
74,625 gil
11 3,740+308/lv 99 1,864,368 - - 12
Belladonna Wand Improved Debuffing 5–65 11–131 Buff Duration 31,200 gil
15,600 gil
4 800+116/lv 20 38,040 Malboro Wand Lv.15 Uraninite 6
Malboro Wand Improved Debuffing II 63–167 127–335 Buff Duration -
44,690 gil
6 1,500+168/lv 40 191,040 Nirvana Lv.26 Trapezohedron 7
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