Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 8 8 0 63,750 9,900 gil
2 10 10 2,000 61,750 10,066 gil
3 12 12 2,125 59,625 10,232 gil
4 14 14 2,250 57,375 10,398 gil
5 16 16 2,375 55,000 10,564 gil
6 18 18 2,500 52,500 10,730 gil
7 20 20 2,625 49,875 10,896 gil
8 22 22 2,750 47,125 11,062 gil
9 24 24 2,875 44,250 11,228 gil
10 26 26 3,000 41,250 11,394 gil
11 28 28 3,125 38,125 11,560 gil
12 30 30 3,250 34,875 11,726 gil
13 32 32 3,375 31,500 11,892 gil
14 34 34 3,500 28,000 12,058 gil
15 36 36 3,625 24,375 12,224 gil
16 38 38 3,750 20,625 12,390 gil
17 40 40 3,875 16,750 12,556 gil
18 42 42 4,000 12,750 12,722 gil
19 44 44 4,125 8,625 12,888 gil
20 46 46 4,250 4,375 13,054 gil
48 48 4,375 - 13,220 gil
Treasure: Containing Healer's Staff – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Healer's Staff Nautilus 8 On the small circular platform left of the save point, guarded by Zwerg Metrodroids
Weapons: Which can be Dismantled into Healer's Staff – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Physician's Staff Vanille Improved Cure II 80–180 80–180 High HP: Power Surge -
35,700 gil
9 2,115+252/lv 12 Sturdy Bones, Perovskite, Healer's Staff 40 281,160 11