Tamed Monsters: Which can learn Magic Bonus – 77 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Tonberry Commando 3-4 Biological 22 43,000 gil 30 80 61 1,087 3 75 30 741 745 5,641 144,400 gil Ultimate Grudge ×1.00 180 s
Grand Behemoth Ravager 2-5 Biological 44 162,600 gil 70 169 100 1,745 3 80 70 889 702 9,150 615,000 gil Onrush ×2.80 150 s
Flanbanero Ravager 2-5 Biological 52 247,000 gil 70 37 89 488 3 35 70 504 880 4,711 615,000 gil Hundred Fists ×2.66 165 s
Haguma Medic 1-5 Biological 76 282,000 gil 99 22 95 638 3 100 99 661 756 6,759 850,000 gil Hypnotic Star ×2.20 120 s
Black Chocobo Saboteur 1-5 Biological 77 290,000 gil 99 49 53 621 3 80 99 731 796 7,125 850,000 gil Kweh Kweh ×1.71 165 s
Spiceacilian Ravager 1-5 Biological 78 298,000 gil 99 17 40 281 3 65 99 360 1,012 5,739 850,000 gil Refreshing Rain ×1.00 60 s
Nekton Ravager 1-5 Biological 79 306,000 gil 99 23 33 354 3 60 99 670 870 6,504 850,000 gil Spider Web ×2.80 150 s
TyphonDLC Commando 5 Biological 13 320,000 gil 13 397 605 6,873 6 - 13 789 883 9,355 376,000 gil Snort -
Ahriman Saboteur 2-5 Biological 63 423,000 gil 70 60 80 889 3 40 70 322 944 6,501 615,000 gil Multicast ×2.00 120 s
Gigantuar Synergist 4-5 Biological 49 765,000 gil 70 119 80 908 3 115 70 313 1,244 4,998 1,589,000 gil Hop ×1.12 90 s
Metalligantuar Sentinel 4-5 Biological 49 765,000 gil 70 129 55 1,152 3 - 70 769 295 6,272 1,589,000 gil Daze ×2.20 165 s
Zwerg Metro Ravager 2 Mechanical 10 3,200 gil 20 58 86 932 3 40 20 583 123 2,359 11,200 gil Multicast ×2.20 135 s
Circuitron Ravager 2 Mechanical 18 8,800 gil 20 41 189 954 3 170 20 83 538 2,212 11,200 gil Friendly Fire - 150 s
Cryohedron Ravager 2 Mechanical 19 9,600 gil 20 19 91 483 3 170 20 32 639 964 11,200 gil Elemental Overdrive ×2.20 120 s
Triffid Synergist 2-5 Biological 16 9,600 gil 70 49 100 457 3 95 70 250 658 5,173 615,000 gil Sniping Thrust ×1.50 90 s
Bomb Ravager 2 Mechanical 19 9,600 gil 20 19 96 505 3 170 20 32 644 986 11,200 gil Elemental Overdrive ×2.20 120 s
Tempest Ravager 2 Mechanical 19 9,600 gil 20 40 190 1,017 3 170 20 86 502 2,248 11,200 gil Elemental Overdrive ×2.20 120 s
Ahriman Saboteur 2-5 Biological 29 28,800 gil 70 60 80 889 3 40 70 322 944 6,501 615,000 gil Multicast ×2.00 120 s
Buccaboo Ace Ravager 3-4 Biological 16 28,800 gil 40 109 203 1,718 3 75 40 604 639 6,455 149,000 gil Spirit Infusion - 150 s
Munchkin Boss Ravager 3-4 Biological 16 28,800 gil 40 104 193 1,519 3 75 40 369 633 6,049 149,000 gil Neo Goblin Rush ×3.00 165 s
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