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Chocobo Races: Where Potent Orb is Won – 3 shown
Graded races must be unlocked before they willappear; secret races are unlocked by winning graded races
Name
Graded races must be unlocked before they willappear; secret races are unlocked by winning graded races
Type
Distance Class RP Cost
The number of coins won by finishing this racein each place from 1st through 5th, respectively
Prize Money
The item won by winning this race; if a second item is listed, the first item will only be won once, and the second item will be won on the second and subsequent wins of this race
Rewards
Graded races must be unlocked before they willappear; secret races are unlocked by winning graded races
Name
Graded races must be unlocked before they willappear; secret races are unlocked by winning graded races
Type
Distance Class RP Cost
The number of coins won by finishing this racein each place from 1st through 5th, respectively
Prize Money
The item won by winning this race; if a second item is listed, the first item will only be won once, and the second item will be won on the second and subsequent wins of this race
Rewards
Orphan Special Graded 1800m Fal'Cie 30 RP 480/240/120/64/32 Potent Orb
Lindzei Cup Secret 600m Fal'Cie 30 RP 480/240/120/64/32 Canned Sheep Logo /
Potent Orb
Pulse Cup Secret 1800m Fal'Cie 30 RP 480/240/120/64/32 Canned Coyo Logo /
Potent Orb
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Monsters: Which drop Potent Orb – 20 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the \Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the \Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Gogmagog Rift Beasts Voidborn 146,400 307 155 55 200.0% 67 300 450 95 Immune 500 - - Potent Orb 100% - - -
Kalavinka Militarized Units Annihilator 182,400 440 440 95 150.0% 300 120 200 90 Immune 1000 - - Potent Orb 100% - - Wound
Faeryl Feral Creatures Wrathwyrm 108,120 131 85 90 150.0% 150 - - 62 Immune 500 - - Potent Orb 50% - - Ice, Lightning
Mutantomato Feral Creatures Flan 49,520 82 82 85 250.0% 300 300 - 85 Resistant 500 - - Potent Orb 50% Mutant Extract 100% Wind, Wound
Apotamkin Feral Creatures Spook 6,640 10 170 95 200.0% 600 100 100 25 Weakness 20 Ravager (grade 3) 2% Potent Orb 30% Enigmatic Fluid 5% Curse, Wound
Buccaboo Feral Creatures Goblin 8,528 211 148 30 180.0% 34 48 87 5 Weakness 20 Ravager (grade 3) 10% Potent Orb 30% Power Orb 5% Dispel, Wound
Buccaboo Ace Feral Creatures Goblin 26,240 211 148 80 200.0% 150 108 195 25 Weakness 30 Ravager (grade 3) 10% Potent Orb 30% Power Orb 5% Curse, Debrave, Defaith, Dispel, KO, Wound
Cactuar Feral Creatures Cactuar 7,777 50 50 50 777.0% 406 50 - 50 Weakness 500 Commando (grade 3) 33% Potent Orb 30% Chocobo Tail Feather 3% -
Garganzola Feral Creatures Flan 17,600 650 111 66 300.0% 176 160 130 85 Weakness 30 Commando (grade 2) 2% Potent Orb 30% Mutant Extract 10% Wound
Giant Cactuar Feral Creatures Cactuar 7,777 180 120 50 777.0% 406 50 - 50 Weakness 500 - - Potent Orb 30% Chocobo Tail Feather 3% -
Pleuston Rift Beasts Vermin 6,550 35 110 50 150.0% 30 75 180 10 Weakness 20 Ravager (grade 3) 10% Potent Orb 30% Potent Essence 5% Dispel, Wound
Samovira Feral Creatures Demon 11,808 296 296 80 140.0% 60 150 306 15 Weakness 50 Saboteur (grade 4) 10% Potent Orb 25% Vitality Orb 5% Fire, Deprotect, Deshell, Dispel, Wound
Vodianoi Feral Creatures Demon 23,616 329 329 60 250.0% 113 150 306 15 Weakness 30 Commando (grade 4) 10% Potent Orb 25% Vitality Orb 5% Fire, Curse, Slow, Dispel, Wound
Bamapama Feral Creatures Spook 10,590 76 76 60 200.0% 75 50 100 15 Weakness 20 Saboteur (grade 3) 10% Potent Orb 20% Starblossom Seed 5% Dispel, Wound
Greater Behemoth Feral Creatures Behemoth 24,448 380 260 80 300.0% 300 200 350 40 Resistant 151 Ravager (grade 2) 3% Potent Orb 20% Monstrous Fang 5% Wind
Mimi Feral Creatures Spook 10,590 76 76 60 200.0% 75 50 100 15 Weakness 20 Saboteur (grade 3) 10% Potent Orb 20% Starblossom Seed 5% Dispel, Wound
Schrodinger Feral Creatures Potcat 7,777 572 186 99 200.0% 3,000 75 150 15 Immune 20 Saboteur (grade 3) 10% Potent Orb 20% Fractal Pot 5% Wound
Apkallu Feral Creatures Sahagin 42,860 860 350 66 200.0% 88 180 500 40 Weakness 20 Commando (grade 3) 10% Potent Orb 15% Magistral Crest 5% Lightning, Wound
Ghoul Cie'th Shambling Cie'th 2,480 148 68 50 120.0% 12 1 - 5 Weakness 20 - - Tear of Remorse 30% Potent Orb 5% Fire, Ice, Lightning, Wind, Dispel, Wound
Seeping Brie Feral Creatures Flan 13,420 286 172 90 130.0% 90 110 281 40 Weakness 50 Commando (grade 2) 10% Vitality Sliver 20% Potent Orb 5% Wind, Poison, Deprotect, Deshell, Imperil, Slow, Dispel, Wound
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