Time Periods: Reached from AI Nucleus – 2 shown
Paradox time periods require the Paradox Scope to unlock; DLC time periods are only available if you have the relevant content
Name
Year Episode
Required Artefact
Academia 4XX AF Artefact of Rebirth
Augusta Tower ??? AF -
Items of Interest: Found in AI Nucleus – 15 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Notes
Treasure Potion ×3 On the north side of the area
Treasure Artefact of Rebirth Given during cutscene at the top of the stairs
Battle Proto Fal'cie Adam, Left Manipulator, Right Manipulator After the cutscene at the top of the stairs
Battle Proto Fal'cie Adam, Left Manipulator, Right Manipulator After the first battle with Proto fal'Cie Adam
Cinematic Action PS3: , , , Circle, X (repeat), , X (repeat)
Xbox 360: , , , B, A (repeat), , A (repeat)
After the second battle with Proto fal'Cie Adam
Treasure Crystal Apple Cinematic bonus after second battle with Proto fal'Cie Adam
Live Trigger Reward Response:
• Throw Mog.
After the second and any subsequent battles with Proto fal'Cie Adam
Battle Proto Fal'cie Adam, Left Manipulator, Right Manipulator After the live trigger if you choose anything except "Scream at Hope."
Fragment Proto Fal'Cie Adam Fragment (6,000 CP) After choosing "Scream at Hope." in the live trigger
Treasure Potion Appears after battles with Proto fal'Cie Adam if you answered less than three live triggers
Treasure Sky Blue Newsboy Cap Appears after battles with Proto fal'Cie Adam if you answered three live triggers
Treasure Light Bulb Appears after battles with Proto fal'Cie Adam if you gave two live trigger reward responses
Gate Requires Artefact of Rebirth, leads to Academia -4XX AF- In the upper area
Battle Proto Fal'cie Adam, Left Manipulator, Right Manipulator Engage Proto fal'Cie Adam with the Paradox Scope active
Gate Leads to Augusta Tower -??? AF- Defeat Proto fal'Cie Adam with the Paradox Scope active
Monsters: Encountered in AI Nucleus – 12 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Proto Fal'cie Adam Special Fal'Cie 74,250 101 50 40 200.0% 50 - - 85 Immune 500 - - Phoenix Down 50% - - -
Left Manipulator Special Fal'Cie 11,420 64 25 50 150.0% 30 - - 85 Immune 500 - - Phoenix Down 50% - - -
Right Manipulator Special Fal'Cie 11,420 64 25 50 150.0% 30 - - 85 Immune 500 - - Phoenix Down 50% - - -
Proto Fal'cie Adam Special Fal'Cie 212,160 144 72 40 200.0% 50 - - 85 Immune 500 - - Gold Nugget 50% - - -
Left Manipulator Special Fal'Cie 16,320 92 36 50 150.0% 30 - - 85 Immune 500 - - Gold Nugget 50% - - -
Right Manipulator Special Fal'Cie 16,320 92 36 50 150.0% 30 - - 85 Immune 500 - - Gold Nugget 50% - - -
Proto Fal'cie Adam Special Fal'Cie 74,250 101 50 40 200.0% 50 - - 85 Immune 500 - - Phoenix Down 50% - - -
Left Manipulator Special Fal'Cie 11,420 64 25 50 150.0% 30 - - 85 Immune 500 - - Phoenix Down 50% - - -
Right Manipulator Special Fal'Cie 11,420 64 25 50 150.0% 30 - - 85 Immune 500 - - Phoenix Down 50% - - -
Proto Fal'cie Adam Special Fal'Cie 551,200 288 192 40 200.0% 50 - - 95 Immune 500 - - Vitality Generator 50% - - -
Left Manipulator Special Fal'Cie 16,320 276 183 0 150.0% 15 - - 95 Immune 500 - - Power Generator 50% - - -
Right Manipulator Special Fal'Cie 16,320 276 183 0 150.0% 15 - - 95 Immune 500 - - Power Generator 50% - - -