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NORG POD
Description
A defense shelter protecting master NORG. The shelter must be destroyed in order to attack NORG, who is inside the shelter.
Boss
Yes
Flying
No
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
Compare NORG POD to other Monsters
Statistics by Level
Level
HP
Str
Vit
Mag
Spr
Spd
Eva
1
2,000
1
150
1
171
56
1%
27
2,000
6
156
17
192
80
1%
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
100%
100%
50%
100%
Immune
100%
100%
100%
Status Vulnerability
KO
Poison
Petrify
Darkness
Silence
Berserk
Zombie
Sleep
Slow
Stop
Doom
Petrifying
Confuse
Drain
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
Immune
100%
Drawn Spells
LV 1–19
LV 20–29
Cure
Cura
Items of Interest: Boss Encounters with
NORG POD
– 1 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Battle:
Left Orb
,
NORG
,
NORG POD
,
Right Orb
Balamb Garden
Master Room
After speaking to NORG
Spells: Drawn from
NORG POD
– 2 shown
Mid-level spells
can only be drawn from normal enemies of level 20 and above;
high-tier spells
can only be drawn from normal enemies of level 30 and above;
ultimate spells
can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Cura
Restore
-
-
36
500
8
28
8
28
4
2%
3%
3
-
-
-
-
+15
Cure
Restore
-
-
18
200
4
15
4
15
3
2%
2%
2
-
-
-
-
+0
NORG
Ochu
Related
Shumi Tribe
6
4
5
8
Level
6
Type
Boss
Card Mod
5 cards yield 1×
Gambler Spirit
Left Orb
Description
Norg's support system with auto-recover functions that restore any damage. Uses attack Magics.
Boss
Yes
Flying
No
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
NORG
Description
Master of Balamb Garden. Opposes Headmaster Cid in trying to control Balamb Garden.
Ability Points
20
Boss
Yes
Flying
No
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy
Right Orb
Description
Norg's support system with auto-recover functions that restore any damage. Uses status-changing Magics.
Boss
Yes
Flying
No
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy