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Winhill Region
Compare Winhill Region to other Locations
Encounters: In
Winhill Region
– 6 shown
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Atop Cliffs
Grendel
Grendel
×2
Barren Terrain
Blood Soul
,
Cockatrice
Barren Terrain near Cliffs
Lefty
,
Righty
,
Vysage
Beaches
Fastitocalon-F
Fastitocalon-F
,
Lefty
,
Righty
Plains
Blood Soul
Lefty
,
Righty
Vysage
Plains near Cliffs
Blood Soul
,
Righty
Lefty
Items of Interest: In
Winhill Region
– 3 shown
What this point of interest is
Found
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
UFO Encounter
Winhill Bluffs
Random encounter on plains around Winhill
Life
draw point
Winhill Bluffs
Gap in mountains near shore southeast of Winhill
Reflect
draw point
Humphrey Archipelago
Southwest tip of large southern island
Monsters: Encountered in
Winhill Region
– 7 shown
Special monsters
are particularly powerful or otherwise noteworthy;
bosses
are only encountered in special plot encounters;
super bosses
are optional special battles of extreme difficulty; the
final bosses
must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's strength is significantly above average, while numbers shown in
red
are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's vitality is significantly above average, while numbers shown in
red
are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's magic is significantly above average, while numbers shown in
red
are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's spirit is significantly above average, while numbers shown in
red
are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's speed is significantly above average, while numbers shown in
red
are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's evade is significantly above average, while numbers shown in
red
are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
Grendel
80+15
6
-
1–100
2,131–30,000
22
–
226
51–
127
52
–
238
121
–
192
10
–20
2–9%
Earth
,
Wind
,
Holy
Lefty
40+10
3
-
1–100
1,821–13,800
1
–
44
1
–
10
33
–
234
180
–
194
2
–
12
0
–5%
Holy
Cockatrice
40+10
2
-
1–100
1,007–5,200
9–96
9–78
14–
198
91–162
12
–
29
2–
19
%
Wind
Fastitocalon-F
15+5
3
-
1–100
215–9,200
6–110
40–73
36
–181
58–78
3
–20
5–
15
%
Thunder
,
Earth
Blood Soul
15+5
1
Flying, Undead
1–100
510–6,500
4
–
58
7–62
10–119
150
–
183
8–21
0
–5%
Fire
,
Holy
Vysage
100+15
6
-
1–100
3,031–21,000
12–119
18–38
14–109
15–65
5–
13
0
–6%
Holy
Righty
40+10
3
-
1–100
1,821–13,800
12–143
80
–105
1
–
31
5
–
11
2
–
12
0
–5%
Holy
Spells: Found in draw points in
Winhill Region
– 2 shown
Mid-level spells
can only be drawn from normal enemies of level 20 and above;
high-tier spells
can only be drawn from normal enemies of level 30 and above;
ultimate spells
can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in
green
indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in
red
are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Reflect
Indirect
-
Reflect
-
2,000
14
46
20
72
10
4%
8%
16
-
9 statuses 25%
-
-
+35
Life
Restore
-
KO
-
1,200
8
50
10
50
4
1%
3%
4
-
KO
20%
-
-
+20
Tomb of the Unknown King
Winhill