Related
Starting Weapon
Metal Knuckle
Limit Break
Duel
Zell has an interesting Limit Break. He will be given a certain amount of time, and must enter button combinations to perform moves. Time is used when entering the combinations, so memorizing them and knowing which will come up is key to maximizing his Limit Break.
Zell has two types of attacks, standard moves and finishers. He begins with four of the six standard moves (Punch Rush, Booya, Heel Drop, and Mach Kick) and a single finisher (Burning Rave). Zell will learn more moves when you find issues of the Combat King magazine. Finishing moves end his Limit Break, but are especially powerful.
Zell has two types of attacks, standard moves and finishers. He begins with four of the six standard moves (Punch Rush, Booya, Heel Drop, and Mach Kick) and a single finisher (Burning Rave). Zell will learn more moves when you find issues of the Combat King magazine. Finishing moves end his Limit Break, but are especially powerful.