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Grand Mantis
5
3
2
5
Level
2
Type
Monster
Card Mod
1 card yields 1×
Sharp Spike
Compare Grand Mantis to other Cards
Monsters: Which Drop or can be Turned Into
Grand Mantis
Card – 1 shown
Special monsters
are particularly powerful or otherwise noteworthy;
bosses
are only encountered in special plot encounters;
super bosses
are optional special battles of extreme difficulty; the
final bosses
must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's strength is significantly above average, while numbers shown in
red
are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's vitality is significantly above average, while numbers shown in
red
are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's magic is significantly above average, while numbers shown in
red
are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's spirit is significantly above average, while numbers shown in
red
are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's speed is significantly above average, while numbers shown in
red
are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in
green
indicate that this monster's evade is significantly above average, while numbers shown in
red
are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
Grand Mantis
80+20
4
-
1–100
5,213–13,000
8–97
150
–
175
2–
13
2
–56
3
–
13
0
–
4
%
Ice
,
Thunder
Refine Formulas: Consuming
Grand Mantis
Card – 2 shown
The sequence of menu abilities that must be used to complete this refine formula; each step in a sequence uses all of the results from the previous step
Abilities
The number of this item, spell, or card that is consumed by this formula
×
The item, spell, or card that is consumed by this formula
Source
The number of this item or spell that is created by this formula
×
The item or spell that is created by this formula
Yield
Card Mod
,
Ammo-RF
1×
Grand Mantis Card
10×
AP Ammo
Card Mod
1×
Grand Mantis Card
1×
Sharp Spike
Jelleye
Forbidden
Related
Grand Mantis
Description
Used to live in water, but now lives above ground. Skewers enemies with its large claw and causes major damage.
Base Experience
80
Experience Modifier
20
Ability Points
4
Boss
No
Flying
No
Undead
No
Elemental Vulnerability
Fire
Ice
Thunder
Earth
Poison
Wind
Water
Holy