Status Effects: Resisted by White Cape – 2 shown
Positive status effects are generally beneficial; negative status effects are generally harmful; special status effects can only be inflicted by certain materia commands
Name
This status is negated by its opposed status
Opposed
Type Duration Effect
Frog - Negative Temporary Character deals 1/4 physical damage and can only Fight, use Items, or cast Toad
Small - Negative Temporary Character deals 1 damage with all physical attacks
Shop Items: White Cape – 3 shown
Price Shop Notes Area Screen Type
5,000 gil Gongaga Village Accessory Shop - Gongaga Weapons Store (1f) Accessory Shop
5,000 gil Mideel Accessory Store - Mideel Mideel, House 1 Accessory Shop
5,000 gil Mideel Accessory Store Talk to the maid in the southeast corner of town Mideel Mideel (Destroyed) Accessory Shop
Monsters: With White Cape – 1 shown
Limited monsters never appear in random encounters; bosses are involved in important plot fights; special bosses and the final bosses are specifically called out as well; super bosses represent the greatest challenge in the game; Battle Square monsters only appear in the Battle Square; chocobos only appear in certain areas when using a Chocobo Lure and can be caught
Name
Level HP MP Attack
The base physical damage dealt by this monster's abilities; physical damage abilities typically deal damage as a multiple of this value (P)
Base P
Magic atk
The base magic damage dealt by this monster's abilities; magic damage abilities typically deal damage as a multiple of this value (M)
Base M
Defense
This is the damage a monster will take compared to the base damage of a physical attack
Phys. Vuln.
Magic def
This is the damage a monster will take compared to the base damage of a magic attack
Magic Vuln.
Defense%
Note that party members get a +50 bonus to Dexterity during combat which monsters do not
Dexterity
Luck Elemental Vulnerability Status Immunity EXP AP Gil
The rate of Steal success per item by a character of equal level to the monster; these rates will change based on the level difference between the Stealing character and the monster; hover over a percentage to see the base rate (which is based on being 10 levels higher than the monster); this rate is multiplied by 80%±2% per level difference; only one item can be stolen, so an increase in level may in some cases decrease the effective Steal rate of items later in the list
Steal
A monster will never drop an item if an item was Stolen from it during the battle; only monsters present in the final battle of a multi-battle sequence may drop items
Win
Morph
Jenova·BIRTH 25 4,000 110 38 67 30 330 56 89% 180 64% 1% 60 10 Invalid: Gravity Defend: Sleep, Small, Confusion, Silence, Frog, Stop, Berserk, Poison, Paralyzed, Petrify, Slow-numb, Manipulate, Death, Death-sentence 680 64 800 gil - White Cape -