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Commands: Usable by
Locke
– 10 shown
Temporary commands
cannot be used by characters that join the party permanently;
modified commands
replace another command in the command list;
utility commands
are always available and are not shown on the command list
Name
Some equipment or situations convert one command into another; the required parent command is listed here
Based On
Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects
Type
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense;
healing
,
MP restoration
,
HP draining
, and
MP draining or damaging
attacks are indicated by their text color
Bat.Pwr
The status effects inflicted or removed by this ability
Statuses
Fight
-
-
-
-
-
MagiTek
Fight
-
-
-
-
Jump
Fight
Physical
One Foe
-
-
Magic
-
-
-
-
-
X Magic
Magic
-
-
-
-
Item
-
-
-
-
-
Steal
-
Physical
One Foe
-
-
Capture
Steal
Physical
One Foe
-
-
Def.
-
-
-
-
-
Row
-
-
-
-
-