Monsters – 205 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Zeromus 130,000 - - ? ? ? ? - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Wyvern 60,000 - 64,000 160 8 5 52 Dragon - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Leviatan 50,001 - 28,000 174 34 5 54 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Ogopogo 50,000 - 61,000 150 127 4 40 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Bahamut 45,001 - 35,000 174 17 1 4 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Breath 40,000 50,000 gil 60,000 154 99 0 254 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
EvilMask 37,000 65,000 gil 50,000 128 18 4 19 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Rubicant 34,000 7,000 gil 18,000 80 16 3 37 - Ice Fire PoDaSiPiMiToPeKOBeCoSlPaCuGP
Plague 33,333 550 gil 31,108 146 - 5 38 - Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
White D. 32,700 - 55,000 156 31 5 48 Dragon - Fire, Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Asura 31,005 - 20,000 134 69 3 37 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Elements (Valvalis) 30,000 2,500 gil 15,625 128 ? 3 ? - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Elements (Cagnazzo) 30,000 2,500 gil 15,625 128 ? 3 ? - Lightning Fire, Holy, Ice PoDaSiPiMiToPeKOBeCoSlPaCuGP
CPU 30,000 10,333 gil 50,000 174 127 4 38 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
EvilWall 28,000 8,000 gil 23,000 84 79 3 29 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Veteran 25,000 65,200 gil 33,333 144 - 5 38 - Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Elements (Rubicant) 25,000 2,500 gil 15,625 132 ? 3 ? - Ice Fire, Holy, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Elements (Milon Z.) 25,000 2,500 gil 15,625 132 ? 3 ? Undead Fire, Holy Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Dark Elf 23,890 4,000 gil 1,000 18 1 0 254 - Holy - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Lunasaur 23,000 - 29,500 144 54 4 254 Dragon, Undead Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
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