Monsters – 205 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
D.Fossil 12,000 8,100 gil 15,000 132 - 4 254 Dragon, Undead Fire, Holy Darkness PoDaSiPiMiToPeKOBeCoSlPaCuGP
Stoneman 2,560 238 gil 2,908 84 - 4 254 Giant Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Behemoth 23,000 65,000 gil 57,000 154 63 4 254 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Breath 40,000 50,000 gil 60,000 154 99 0 254 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
D.Bone 12,000 6,750 gil 14,000 142 - 3 254 Dragon, Undead Fire Darkness PoDaSiPiMiToPeKOBeCoSlPaCuGP
Mad Ogre 2,000 270 gil 2,359 86 53 4 254 Giant, Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Dark Elf 23,890 4,000 gil 1,000 18 1 0 254 - Holy - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Alert 1,425 380 gil 2,008 112 - 0 254 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Kary 4,000 3,500 gil 13,000 122 - 3 254 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Clapper 7,600 900 gil 7,777 124 - 4 254 Dragon Projectile Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Dark D. 3,927 5,000 gil 6,000 80 15 1 254 Dragon Holy Holy PoDaSiPiMiToPeKOBeCoSlPaCuGP
Lunasaur 23,000 - 29,500 144 54 4 254 Dragon, Undead Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
GlomWing 1,580 510 gil 2,837 100 - 4 254 - Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Red Worm 7,000 310 gil 6,303 128 15 4 54 - Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Leviatan 50,001 - 28,000 174 34 5 54 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Procyote 2,600 1,850 gil 7,999 120 - 5 54 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Wyvern 60,000 - 64,000 160 8 5 52 Dragon - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Searcher 5,500 900 gil 15,004 138 - 4 52 Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Cagnazzo 5,312 4,000 gil 5,500 44 29 2 48 - Ice, Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
White D. 32,700 - 55,000 156 31 5 48 Dragon - Fire, Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
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