Armor – 40 shown
Rare armors can only be found as treasure or won from monsters; unique armors can only be found as treasure; ultimate armors are uniquely powerful treasures
Name
The slot where this armor is equipped
Type
Each physical hit you take will have its damage reduced by this amount; the defense value of multiple pieces of armor is cumulative
Defense
Most types of armor incur a penalty to the wearer's evasion rate based on how heavy the armor is; multiple penalties are cumulative
Evade
Some armor grants a bonus to the wearer\s magic defense rate; multiple bonuses are cumulative
Mag. Def.
Any elemental resistances this armor provides; resistance to an element causes the wearer to fully resist all spells or abilities of that element, and further reducing damage by half
Resistance
Some armor grants a bonus to a single statistic; multiple bonuses to the same statistic are not cumulative, though bonuses to different statistics are
Bonus
Most types of armor incur a penalty to the accuracy of any spells cast by the wearer based on how heavy the armor is; multiple penalties are cumulative
Mag. Pen.
The cost to buy this armor in a shop
Price
The amount of gil received when selling this armor in a shop
Value
Leather Cap Head 1 −2% - - - 2% 80 gil 40 gil
Bronze Helm Head 2 −5% - - - 8% 200 gil 100 gil
Mythril Helm Head 4 −5% +5% - - 8% 300 gil 150 gil
Giant's Helm Head 6 −13% +5% - Strength +10 24% 600 gil 300 gil
Flame Helm Head 13 −14% +5% Ice - 26% - 500 gil
Diamond Helm Head 17 −18% +5% Lightning - 34% - 2,500 gil
Genji Helm Head 30 −31% +10% Matter - 60% - 10,000 gil
Twist Headband Head 12 −2% +5% Mind Strength +10 2% - 25 gil
Gold Hairpin Head 11 - +10% Lightning Agility +10 2% - 300 gil
Ribbon Head 10 - +21% All elements - - - 5,000 gil
Clothes Body 1 −5% - - - 2% 20 gil 10 gil
Leather Armor Body 2 −6% - - - 4% 100 gil 50 gil
Bronze Armor Body 5 −14% - - - 20% 400 gil 200 gil
Mythril Armor Body 10 −14% +5% - - 20% 1,000 gil 500 gil
Golden Armor Body 15 −19% +5% Poison - 30% 2,500 gil 1,250 gil
Knight's Armor Body 22 −26% +5% - - 44% 5,000 gil 2,500 gil
Flame Armor Body 29 −33% +5% Fire - 58% - 5,000 gil
Ice Armor Body 36 −40% +5% Ice - 72% - 5,000 gil
Diamond Armor Body 43 −47% +5% Lightning - 86% - 10,000 gil
Dragon Armor Body 50 −54% +5% Fire, Ice, Lightning, Poison - 50% - 32,500 gil
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