Related
Type
White Magic
Level
1
Effect
Restores 16-32 HP.
Power
16
Target
One ally
Price
100 gil
Sold In
Cornelia
Cure1 is the staple healing Spell, restoring as much hp as a Potion without costing 60 gil. Early in the game this is your primary source of healing, but as time wears on, the Spell becomes a lot less useful. With a maximum of 9 level 1 Spell slots, you're talking about a little over 200 hp worth of healing, which is unimpressive (especially when you can carry 11 times as many Potions). Still, it is free healing, so if you don't like to use your other level 1 Spell slots, Cure1 still has its uses late into the game.
Type
White Magic
Level
3
Effect
Restores 33-66 HP.
Power
33
Target
One ally
Price
1,500 gil
Sold In
Elfheim
Cure2 is the second staple white magic Cure Spell, healing around 50 HP to one character on average. It's not a huge amount, but it can help quite a lot in the middle of a fight. Heal1 actually heals more HP on average (assuming everyone in the party is hurt), and because Dia2 and NulFire are such good Spells, your White Mage may have trouble deciding which Spell to forego. Take whichever Spells seem immediately useful, and remember that you can always change your choices later.
Type
White Magic
Level
5
Effect
Restores 66-132 HP.
Power
66
Target
One ally
Price
8,000 gil
Sold In
Melmond
Once again you're faced with a Spell level full of good Spells and likely have to decide between Cure and Heal. Both Spells are identical to their predecessors, but with double the healing potential. Just to add to the decision-making fun, they also share a Spell level with Life1. Now on the one hand, Cure3's healing is finally getting significant, and can turn the tide in a tough battle. On the other hand, Spells and Special Attacks that damage the entire party are becoming more common, making Heal Spells more useful. In this case I'd favor Cure3, but not by much. (And of course for Red Mages it's a no-brainer.)
Type
White Magic
Level
3
Effect
Restores 12-24 HP to all allies.
Power
12
Target
All allies
Price
1,500 gil
Sold In
Elfheim
Cast By Items
Healing Staff, Healing Helm
Heal1 is a good Spell for recovery from attacks that hit everyone, or just gaining back some HP after some time in a dungeon. It has the effect of a little more than half a Sleeping Bag, which isn't much, but it's still more on average (72 HP divided among 4 characters) than Cure2 (50 HP to one character). With level 3 white magic being such a loaded level, you may have to decide between Cure2 and Heal1. Cure2 is better at saving a life in the middle of combat, while Heal1 is a better general recovery Spell. Of course, by the end of the game you will have collected three Items that cast Heal1 for free, so there is that to consider.
Type
White Magic
Level
7
Effect
Restores 48-96 HP to all allies.
Power
48
Target
All allies
Price
45,000 gil
Sold In
Onlak
In the continual struggle between Cure and Heal Spells, Cure4 beats Heal3 hands down. Cure4 simply restores a character to full HP (and removes Status Ailments), while Heal3 restores a moderate amount of HP to the party. Fortunately, Dia4 and NulMgc aren't the best Spells you'll ever see, so you may still be able to fit Heal3 into your Spell list.
Sprite
Type
White Magic
LV
7
Effect
Fully restore one ally's HP and remove all status ailments except Stone and KO
Target
One ally
Sold In
Gaia (45,000 G)
CUR4 is the granddaddy of the CURE Spells. Instead of the pitiful curing of its predecessors, CUR4 will heal any living warrior to full HP, and will cure all Status Ailments other than Stone and KO to boot. This secondary effect can be useful, as it's the only way to cure Paralysis without waiting for it to wear off. Don't miss this Spell!
Sprite
Power
2
Accuracy
+50%
Type
White Magic
Effect
Cures the target of venom and sleep (cures more temporary status ailments at higher levels)
Tome
Basuna Tome
Effect
Basuna 8 (All allies)
Value
400 gil
Esuna's obscure brother, Basuna is a cool concept for a Spell that, sadly, is kind of lame in practice. Since it is limited to curing Status Ailments that wear off after (or during) combat, it's rarely a "must-have" Spell. Not only that, but Venom and Sleep, the ailments Basuna cures at level 1, are not common enough to level this Spell much naturally. It's worth forcing its level to be able to cure Confuse in the late game.
Sprite
Power
1
Accuracy
+50%
Type
White Magic
Effect
Cures the target of darkness (cures more permanent status ailments at higher levels)
Tome
Esuna Tome
Effect
Esuna 8 (All allies)
Value
400 gil
The first true Esuna Spell in the Final Fantasy series has to be leveled to be useful. To start with, you can only cure Darkness and Poison (though the latter only outside of combat) with Esuna. Because there are Items that cure each permanent Status Ailment, it's not strictly necessary to level this Spell, but it certainly saves money and inventory space.
Used outside of combat, Esuna has the effect of its Spell level when used on the whole party, or its level + 1 on a single Character.
Used outside of combat, Esuna has the effect of its Spell level when used on the whole party, or its level + 1 on a single Character.
Type
White Magic
Level
7
Effect
Cure all status ailments
Status Ailments
Blind, Confusion, Mini, Paralysis, Partial Petrification, Petrification, Poison, Silence, Sleep, Toad
Base Power
0
Base Accuracy
60%
Price
20,000 gil
Value
10,000 gil
Reflectable
No
Target
One Enemy
Type
Special Magic
Effect
Cure temporary status ailments
Base Accuracy
75%
Reflectable
No
Target
One
Cures status ailments except for "Zonbie" and "Imp"
Spell Type
Icon
Healing
Target
One Ally
MP Cost
15
Can be absorbed with Runic
Can be used outside of combat
Used By
Kiwok, L.50 Magic, L.80 Magic, Madam, Magic Urn, Maliga, Nohrabbit
Recover fully restores the target's HP.
Type
Restore
Description
Remove abnormal status
Status
Poison, Petrify, Darkness, Silence, Berserk, Zombie, Sleep, Slow, Stop, Curse, Petrifying, Confuse, Vit 0
HP-J ×100
500 hit points (27th)
Str-J ×100
6 strength (42nd)
Vit-J ×100
36 vitality (11th)
Mag-J ×100
12 magic (36th)
Spr-J ×100
36 spirit (12th)
Spd-J ×100
3 speed (42nd)
Eva-J ×100
1 evade (42nd)
Hit-J ×100
3 hit (40th)
Luck-J ×100
10 luck (25th)
ST-Def-J ×100
Poison 20%, Petrify 20%, Darkness 20%, Silence 20%, Berserk 20%, Sleep 20%, Slow 20%, Stop 20%, Curse 20%, Confuse 20%
Draw Difficulty
+16
Type
Healing
Description
Remove target's most recently inflicted status ailment.
ATB Cost
2
Role
Medic
Chapter
6
Eidolon
Shiva
Type
Healing
Description
Remove target's most recently inflicted status ailment.
ATB Cost
1
Chapter
3