Related
HP
240
Gil
879 gil
Experience
879
Size
Large
Damage
38
Hit Rate
1×113%
Critical Hit Chance
1%
Absorb
12
Evade
24%
Magic Defense
60%
Morale
136 (may run if party is level 28 or higher)
Monster Family
Giant
Ogres define the "meatwagon" type of enemy early in the game, but when you reach the Terra Cavern, the Hill Gigas takes over that defining role. They only make one attack per round, but with 38 Attack and 60 Accuracy, they are dangerous to even your heavily-armored Warriors. Their physical Defense is not high, but they have a whopping 240 HP, and will take some time to defeat. Don't waste offensive Spells on them, as their high Magic Defense and lack of weaknesses combined with high HP make them shrug off most magic. Steel and Haste can be very useful in a fight against Hill Gigas, however.
Ice Gigantes are weaker than their Fire cousins in most respects, beating them out only in terms of total HP and Magic Defense. Your best bet is still a strong physical attack. Always take out the Winter Wolves accompanying them first, or they can whittle away your party's HP with their Icestorm attack. Ice Gigantes hit hard, but they only hit one person (and it's usually your heavily armored Warrior). Keep in mind that you can't run from them.
Sprite
HP
300
Gold
1,506 G
Experience
1,506
Absorb
20
Evade
24%
Magic Def.
68%
Damage
73–146
Hit
125%
Critical Hit Chance
1%
Family
Giant
Morale
200
Sprite
Rank
7
HP
1,800
MP
240
Average Drop Value
1,580 gil
Power
100
Attacks
6×95%
(5.7)
Defense
100
Evasion
1×40%
(0.4)
Magic Resistance
4×50%
(2.0)
Abilities
Attack (40%), Boulders 9 (30%), Fire 16 (30%)
Monster Family
Giant
Fear
−120% (50% at 7,240 party HP)
Treasures
600 gil (40%), 800 gil (30%), 1,000 gil (10%), Flame Sword (10%), Flame Armor (5%), Confuse (5%)
Berserk and the Blood Sword are useful for piercing the considerable Defense of the Fire Gigas. Blizzard can also be very effective. Boulders 9 and Fire 16 can hit your back row, so no one is completely safe.