Related
Casting Slow1 on a creature with the effect of Haste will restore that creature's number of attacks per round to its normal value, and vice-versa.
Slow1 is a lackluster Spell early in the game, because it doesn't do anything if a Monster only had 1 attack to begin with. But later in the game, it can significantly decrease a Monster's damage output. It's especially fun to use against the Marilith, who is actually vulnerable to Status magic. Slow1 is a very situational Spell, but when it's good, it's great.
Slow1 is a lackluster Spell early in the game, because it doesn't do anything if a Monster only had 1 attack to begin with. But later in the game, it can significantly decrease a Monster's damage output. It's especially fun to use against the Marilith, who is actually vulnerable to Status magic. Slow1 is a very situational Spell, but when it's good, it's great.
Type
Black Magic
Level
5
Effect
Slows a foe down, reducing its attacks.
Hit Rate
115%
Target
One foe
Price
8,000 gil
Sold In
Melmond
Casting Slow2 on a creature with the effect of Haste will restore that creature's number of attacks per round to its normal value, and vice-versa.
Slow2 is, like Sleep2, a non-elemental and single-target version of its predecessor. Unlike Sleep2, Slow2 is really good. Because nothing resists it, and it's highly accurate, it's a great Spell to use on bosses with multiple attacks, such as Kraken. Oddly enough it's not the Spell of choice against Marilith, because her vulnerability to Status makes Slow1 just as effective.
Slow2 is, like Sleep2, a non-elemental and single-target version of its predecessor. Unlike Sleep2, Slow2 is really good. Because nothing resists it, and it's highly accurate, it's a great Spell to use on bosses with multiple attacks, such as Kraken. Oddly enough it's not the Spell of choice against Marilith, because her vulnerability to Status makes Slow1 just as effective.
Sprite
Type
Black Magic
LV
4
Effect
Doubles the number of one ally's attacks per round, or counters SLOW
Target
One ally
Sold In
ElfLand (4,000 G)
Casting FAST on a creature with the effect of SLOW or SLO2 will restore that creature's number of attacks per round to its normal value, and vice-versa.
FAST is arguably the best Spell in the game, as it doubles the melee damage of any character for the rest of the fight. Unlike most buffs, it doesn't stack with itself, but it doesn't have to. FAST doubles as the best Spell a NINJA can cast (and having two FAST casters in the party can be more useful than you might think). Do not pass up this Spell. It is your casters' primary weapon against bosses, especially since TMPR and SABR don't work in this version of the game.
FAST is arguably the best Spell in the game, as it doubles the melee damage of any character for the rest of the fight. Unlike most buffs, it doesn't stack with itself, but it doesn't have to. FAST doubles as the best Spell a NINJA can cast (and having two FAST casters in the party can be more useful than you might think). Do not pass up this Spell. It is your casters' primary weapon against bosses, especially since TMPR and SABR don't work in this version of the game.
Sprite
Accuracy
+50%
Type
Black Magic
Effect
Grants extra attacks to the target
Tome
Haste Tome
Effect
Haste 6 (All allies)
Value
10,000 gil
Sold In
Jade Passage B3 (20,000 G)
Cast By Items
Masamune, Hermes' Shoes
Each success of the Haste Spell grants the target an extra attack. Haste Spells do not stack. If a second Haste Spell is cast on a target, the more powerful of the two effects will take precedence. If a target has been Slowed, Haste will negate the Slow entirely and have its full effect (as if Slow was never cast).
Like Berserk, Haste is a great buff that you can't actually buy until the end of the game. Also like Berserk, it's worth hunting down earlier. The Sorcerers that drop it are a real pain, though. Still, Haste's ability to augment your fighter's attacks should not be underestimated.
Like Berserk, Haste is a great buff that you can't actually buy until the end of the game. Also like Berserk, it's worth hunting down earlier. The Sorcerers that drop it are a real pain, though. Still, Haste's ability to augment your fighter's attacks should not be underestimated.
Type
White Magic
Level
6
Effect
Enhance Accuracy and Attack Multiplier
Base Power
5
Base Accuracy
16%
Price
10,000 gil
Value
5,000 gil
Reflectable
No
Target
One Enemy
Base Type
Spell
Attack Type
Magic
Target
One Ally
MP Cost
10
Hit Rate
Always Hits
Can be absorbed with Runic
Can be reflected with Reflect
Status
Haste
Used By
Face, L.10 Magic, L.80 Magic, Madam, Magic, Number 128, Trixter, Tyranosaur, Ultros
Raises battle speed
Spell Type
Icon
Effect
Target
One Ally
MP Cost
10
Hit Rate
Always Hits
Can be absorbed with Runic
Can be reflected with Reflect
Status
Haste
Used By
Face, L.10 Magic, L.80 Magic, Madam, Magic, Number 128, Trixter, Tyranosaur, Ultros
Haste causes a Character to act almost 1/3 more often. This is always a nice effect to have, though it won't make up for using the action to cast Haste in the first place if it's a very short battle.
Type
Indirect
Description
Increases speed temporarily
Status
Haste
HP-J ×100
500 hit points (27th)
Str-J ×100
12 strength (33rd)
Vit-J ×100
16 vitality (27th)
Mag-J ×100
20 magic (19th)
Spr-J ×100
20 spirit (21st)
Spd-J ×100
50 speed (3rd)
Eva-J ×100
8 evade (6th)
Hit-J ×100
10 hit (23rd)
Luck-J ×100
10 luck (25th)
Draw Difficulty
+18