Related
Battle Sprite
Upgrades To
MASTER
Attribute | Start | Growth |
---|---|---|
HP | 33 | B |
Strength | 5 | C |
Agility | 5 | C |
Intelligence | 5 | C |
Vitality | 20 | A |
Luck | 5 | B |
Hit % | 5 | +3/level |
Magic Defense | 10 | +4/level |
The Bl.BELT is a very no-frills attacker. By level 7 or 8 they should be attacking unarmed, making twice as many attacks as any other Class. Their Absorb is nothing to write home about, but they deal plenty of damage. When they get their fifth and sixth attacks at level 21, they start to really shine as your best melee fighter. A Bl.BELT wearing no Armor at all will have Absorb equal to his level, which will often result in better Absorb than using Armor from level 8 or so until you can buy Gold Bracelets.
These ascetic pugilists seek no more in life than to pound their enemies into bloody pulps.
Sprite
Earned
Altar Cave Crystal Room
Strength Grade
A-
Agility Grade
B-
Vitality Grade
B-
Intelligence Grade
F-
Mind Grade
F-
Battle Command 1
Fight (12 skill points per use)
Battle Command 2
Defend (8 skill points per use)
Battle Command 3
Run (no skill points)
Battle Command 4
Item (8 skill points per use)
When unarmed, each of the Monk's hands has a base damage of 1.5× the Monk's level, rounded up (as well as the standard 80% unarmed accuracy). The Monk will therefore outgrow his available Weapons at level 17, at which point he's better off unarmed. Make sure you don't use only one Weapon, since the Monk will not make unarmed attacks with just one hand: it's two Weapons or none at all.
Yang is a cool Character that gives you a lot of options. None of his Weapons add directly to his attack power, although equipping two of them does allow him to attack twice. He starts off with elemental claws that can be used to exploit enemy weaknesses, later getting status-inflicting claws that also add to his stats.
Yang's command abilities are varied and have their uses. Power sacrifices a turn to deal double damage in the next, which is useful against enemies that counterattack or need to be killed in one shot for whatever reason. Kick deals damage to all enemies, though it's not a lot of damage so this tends to only be useful against groups of weak enemies. Bear adds to Yang's Defense for the rest of the fight, which is helpful in longer fights against physical attackers.
Yang's command abilities are varied and have their uses. Power sacrifices a turn to deal double damage in the next, which is useful against enemies that counterattack or need to be killed in one shot for whatever reason. Kick deals damage to all enemies, though it's not a lot of damage so this tends to only be useful against groups of weak enemies. Bear adds to Yang's Defense for the rest of the fight, which is helpful in longer fights against physical attackers.